Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: 0 Damage unit still causes damage?
0 Damage unit still causes damage?
Mar 8 2010, 4:10 pm
By: RetPallylol  

Mar 8 2010, 4:10 pm RetPallylol Post #1



Hey guys, I set a unit's attack to 0 but I noticed it still does damage. Is there a way to totally negate a unit's damage?



None.

Mar 8 2010, 4:14 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hallucination.
Weapon sprite limit (so many units shooting at once that there's no sprites left for the ranged unit's attack animation). Drawback: Affects all units and some random shots will still occur.
Otherwise no. Attacks will always do .5 damage.




Mar 8 2010, 5:57 pm JaFF Post #3



If it's only one specific unit type that is the target, you can set it to 0 hp maximum. That way, all attacks will deal no damage to it.



None.

Mar 8 2010, 8:23 pm Aristocrat Post #4



For units with shields and a high armor value, say 1/1 shield (+10) and armor (+50), attacks that deal less than 62 damage will not hurt the HP of the unit, even though you would assume that 0.5 damage carries over from the excess damage.

EDIT> you know what, just give a unit 1/1 +65535 shield when invincible.



None.

Mar 8 2010, 9:22 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

shields only go up to 255 upgrades.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 8 2010, 9:40 pm Aristocrat Post #6



I remember somewhere from the wiki that armor can take on 255 * 255 upgrades + 255 base for a total of 6553565820. I never figured out how it worked though, and I can only give 255 shields/armor at the moment.



None.

Mar 8 2010, 10:24 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Armor isn't multiplied. it's added.

Attack is multiplied:
0-65535 base damage
0-65535 damage per upgrade
0-255 upgrades

There's a hard limit of 65535 damage on both base and upgrade damage, so if you have 7 upgrades each at 9999 damage each with 100 base damage, you'll do 100+4457. It's sort of like how if you upgrade armor to 255 and have chitinous plate armor on ultralisks, they have 2 armor.

Armor has a set 1 armor per upgrade. Shields have no base armor.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: alianalbuck