i hate it when, mostly on melee maps, people try to make backwards ramps look like frontal ramps, it looks so stupid. Gigins i really like your stuff though.
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[borat]Last two very nice. Attract all the sexy ladies.
[/borat]
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A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.
(That railroad, too O.o)
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ALL PRAISE YOUR SUPREME LORD CORBO
Quote from name:doomedrusher
A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.
(That railroad, too O.o)
They are
I'll be posting more stuff later.
fuck you all
Gigins is just roxing the Desert tileset ;o
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ALL PRAISE YOUR SUPREME LORD CORBO
And I keep roxing!
Sand-high dirt-sand transition.
! hax! QQ
Stacked Basilica, ramp included
Best I could do anyway
fuck you all
-Stacked compounds with correct vison/hit% (2 levels is good)
I was hoping for a compound-compound transition (like what Heidi Klum did with the Basilica), but eh...
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I'll try that. But for now here is bridge-structure transition.
I liked this one better, if only due to the lack of blocky terrain
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And for the record.
FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
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ALL PRAISE YOUR SUPREME LORD CORBO
That piece is flawless
fuck you all
Heidi Klum, could you upload a .scx with the stacked basilica in it? I'm very interested in how you managed to blend it.
EDIT> Never mind, I figured it out. Thanks!
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I'll try that. But for now here is bridge-structure transition.
Can you design an all around bridge/structure mesh? It'd make for some great towns and such.
The top of the structure must be around sand, thus that would not work very well.
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