Staredit Network > Forums > SC1 Terrain > Topic: TERRAIN BLENDING CHALLENGE: Deadline April 1
TERRAIN BLENDING CHALLENGE: Deadline April 1
Feb 13 2010, 11:43 pm
By: Aristocrat
Pages: < 1 2 3 46 >
 

Feb 16 2010, 8:42 am Gigins Post #21



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



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Feb 16 2010, 7:40 pm Super Duper Post #22



/stol'd from broodwarmaps.net



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Feb 16 2010, 9:14 pm samsizzle Post #23



i hate it when, mostly on melee maps, people try to make backwards ramps look like frontal ramps, it looks so stupid. Gigins i really like your stuff though.



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Feb 16 2010, 10:24 pm Gigins Post #24



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



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Feb 17 2010, 1:55 am Gigins Post #25



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:17 pm by Gigins.



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Feb 17 2010, 2:01 am stickynote Post #26



[borat]Last two very nice. Attract all the sexy ladies. :bleh: [/borat]



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Feb 17 2010, 2:35 am Aristocrat Post #27



A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.

(That railroad, too O.o)



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Feb 17 2010, 4:01 am Corbo Post #28

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from name:doomedrusher
A few of these are really... unsatisfactory, but I do want to say that Heidi Klum's extended ramps were very good, assuming they are walkable.

(That railroad, too O.o)

They are :P
I'll be posting more stuff later.



fuck you all

Feb 17 2010, 1:33 pm Gigins Post #29



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 17 2010, 3:17 pm payne Post #30

:payne:

Gigins is just roxing the Desert tileset ;o



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Feb 17 2010, 6:26 pm Gigins Post #31



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 17 2010, 8:55 pm Corbo Post #32

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Gigins
And I keep roxing!

Sand-high dirt-sand transition.
:O! hax! QQ

Stacked Basilica, ramp included :D

Best I could do anyway :P



fuck you all

Feb 18 2010, 12:24 am Aristocrat Post #33



Quote from Gigins
Quote
-Stacked compounds with correct vison/hit% (2 levels is good)


I was hoping for a compound-compound transition (like what Heidi Klum did with the Basilica), but eh...



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Feb 18 2010, 12:39 am Gigins Post #34



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 18 2010, 2:08 am Gigins Post #35



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Post has been edited 1 time(s), last time on Mar 8 2010, 6:18 pm by Gigins.



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Feb 18 2010, 2:50 am Aristocrat Post #36



Quote from Gigins
I'll try that. But for now here is bridge-structure transition.

I liked this one better, if only due to the lack of blocky terrain :P.

Quote from Gigins
And for the record. :P

FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-



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Feb 18 2010, 4:38 am Corbo Post #37

ALL PRAISE YOUR SUPREME LORD CORBO

That piece is flawless :omfg:



fuck you all

Feb 18 2010, 11:49 pm Aristocrat Post #38



Heidi Klum, could you upload a .scx with the stacked basilica in it? I'm very interested in how you managed to blend it.

EDIT> Never mind, I figured it out. Thanks!



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Feb 19 2010, 2:48 am Excalibur Post #39

The sword and the faith

Quote from Gigins
I'll try that. But for now here is bridge-structure transition.
Can you design an all around bridge/structure mesh? It'd make for some great towns and such.




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Feb 19 2010, 3:31 am Aristocrat Post #40



The top of the structure must be around sand, thus that would not work very well.



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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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