Hi guys, I'm trying to implement a drop ship inventory system. I need the ship to be bound to one spot. I have tried the "Move Unit" trigger onto the same spot with the preserve trigger, but I can still move it by clicking really fast. It ends up back in the original position due to the move unit trigger, but I've seen maps with this kind of system where I couldn't even get the drop ship to move an inch. I think I saw it in the "Dungeon Raiders" map.
Thanks so much for the help guys.
None.
Use hyper triggers. Check the wiki.
Use an inverted location to detect when the dropship has moved 1 pixel, then move it back so you have no chance of lag.
Move the dropship to a location off the map (can probably still force the dropship to move a bit, not ideal).
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
You probably need hyper triggers, since the person playing can order the dropship faster than the trigger cycling.
http://www.staredit.net/?p=tutorials&tut=17Hyper triggers will allow your triggers to fire faster than a person should be able to order the dropship away.
[Edit]Lol, you probably don't want to mess with inverted locations.
None.
Ahh thank you very much gents. Time to learn hyper triggers.
None.
It's VERY simple. Be warned, though. They make all your triggers run faster, and can cause wait blocks, so here's a few tips: Use [wiki]death counters[/wiki] to slow the trigger down and in place of any wait you might have. If you have triggers preserved, they will run 12 times a second, rather than once every 2 seconds (approx).
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"