CAMPAIGN ONE
STORY
- I am still developing the story, so the order of the missions may not yet make sense and the story makes little unexplained leaps forward.
- You basically control an army of Zerg and Hybrid following a bunch of random objectives.
- The Zerg have discovered a race called the Kalcari, which is made up of Protoss who were taken by the ancient Xel'Nagan worldships
- The Kalcari are more powerful than the Protoss Psionically, but technologically inferior.
- This campaign is rather pointless, as its storyline veers off of that from the other 2.
M1: Doom's Brood
- Destroy the Kalcari Warpgates
- (Optional) Infest the Kalcari Pylons to spawn hybrid warriors
- Nothing interesting in this missions gameplay.
M2: The Fury
- Infest enemy command centres
- The queen you are given can instantly infest any command centre.
- No mission briefing yet.
M3: Rumbles in the Deep
- Protect the Geolisk cocoon from the Terran armies
- No mission briefing yet.
CAMPAIGN TWO
STORY
- You are a Terran commander who is also interested in the Kalcari for some reason or other
M1: The Island
- Deactivate the destroyer fields (By taking researchers to the tower doodad locations)
- Bring Seer Xairid to the enemy warp gate
- Seer Xairid and Zahk'Alem must survive (Difficult Version only)
- The destroyer fields will kill any air unit.
M2: I have decided not to post this one, it is an utterly pointless map.
CAMPAIGN THREE
STORY
- This is the largest campaign, and probably the most worthwhile
- You play a high-ranking Kalcari who is struggling to save his race, which lves only on 2 planets within his star system
- The Kalcari have access to some Xel'naga technology
- They have developed their own warp-gates, but do not have dragoons
- Their society is based on a caste system where your role is decided by your psionic capabilities.
M1: The Void
- You control a special reaver called the Voidbringer, which can Instantly deplete enemy shields
- It does only 5 damage
- Use it to destroy the Shield-wall, which has oly 1 HP, but 2500 shields
- You can rescue one, but only one, of two bases, one Kalcari, the other Terran. After doing so they will join your force (You'll need them)
- Voidbringer is invincible if it is near a voidprophet (Dark Archon)
-The rest of the story is what would happen if you saved the Kalcari, though it is easier if you save the Terran
- No briefing, but objectives are displayed
M2: Field of Death
- Units on or over lava lose their shields and energy, use the Warpgates to travel to the enemy base.
- Warp points are gained by bringing Kaydarin crystals to the harvestor.
- Light blue and purple crystals give more warp points
- The Middle Warp pad will take any unit to the southwest corner
- The Upper and leftmost pads are only activates by probes
- The upper pad warps in prophets (Hero Templar)
- The Leftmost warps in Fanatic Champions (Hero Zealots)
- No mission Briefing yet.
M3: To Tame a Monster
- Bring the voidprophets to the cerebrate in order to bend its will to the Kalcari's wishes.
- When a voidprophet is killed, it respawns, but your strike force is small.
- When the cerebrate is captured you gain the units from its brood
- No mission briefing yet.
Attachments:
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