64x64 map.
I like this map a lot, lots of concept was crammed into it and, in my opinion, is very interesting
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Notice how you have to mine out all the mineral fields so you can get to the gas. While I am speaking about this, I added a 0 mineral field to prevent terrans from floating a cc, but the pic doesnt say so.
Also notice the eggs and how workers can mine the mineral field at the opposite side and get access to the enemy base to scout.
I like how the nat is right next to the main.
Unlike most 64x64 maps, games on this map dont end early on.
EDIT: Oh, and the mineral fields blocking the third gas are 600$ each.
EDIT: The mineral fields that are used to get by the eggs are all 8$. There is 17 stacked mineral fields, so therefore they cant be mined out to prevent scouting. Unless, yknow, you want to be behind economically.
Post has been edited 1 time(s), last time on Feb 7 2010, 6:38 pm by Ciara.
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Relatively ancient and inactive
I'm not a pro or anything, but isn't this pro-zerg because of easy transportation tech and gas, which lets you get mutalisks easily?
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Too tight, too small, too experimental to be taken seriously.
Too small? What does this mean? Its a 64x64 map, of course it is small.
Its not a bad thing if the map isint taken seriously, thats what makes it fun.
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Well I'm just saying, it has no competitive value. Nor are any of its concepts/experimental elements things that haven't been done before.
So it isn't competitive, it isn't innovative, yeah its just another 'fun' map.
Well the melee world needs some fun maps every now and then
. It would be nice for a change.
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Crystal ridge fits this map more than skull pit..theres nothing about this map for it to be called skull pit.
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So how do I get this? It looks like a fun one for me and my friend to play. Also, I'd go with Crystal Ridge
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I attached it to this post
Attachments:
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Haha, alright I'll let you know what I think!
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When I click ok after I pick your map to host it crashes starcraft...
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Probably a "Play.wav" crash or an invalid unit sprite
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I can almost bet that one of the eggs is placed at a bad spot. Ill fix it sooner or later.
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I like fun maps
Many of the competitive melee maps are repetitive.
The eggs blocking the units from early rush is interesting.... but it DOES exactly that .. and takes that strategy away completely :\ ...
Maybe if early rushes are possible but from a less advantageous route. Maybe the route blocked by the eggs are large and direct, while some open routes can allow entry through a easily defendable area to allow early rush strategies somewhat.
Probably not possible with this map, cause it's so small
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You can just get rid of all the eggs and make this another blood bath.
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It seems like Terran would like scv rushing since workers can get through and scvs have more hp than other workers
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