Hey how do you have a unit burrowed (eg. Lurker), but remove its ability to unburrow? I've seen it in a couple Lurker D's. Thanks.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yeah I just tested this and it works.
Ty can now be locked.
None.