Code
# ----------------------------------------------------------------------------- #
# This is a decompile of the iscript.bin file 'data\scripts\iscript.bin'
# created on: Sun Feb 01 18:41:41 2009
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 256 Vulture (terran\Vulture.grp)
.headerstart
IsId 86
Type 13
Init VultureInit
Death VultureDeath
GndAttkInit VultureGndAttkInit
AirAttkInit VultureGndAttkInit
Unused1 [NONE]
GndAttkRpt VultureGndAttkInit
AirAttkRpt VultureGndAttkInit
CastSpell [NONE]
GndAttkToIdle VultureGndAttkToIdle
AirAttkToIdle VultureGndAttkToIdle
Unused2 [NONE]
Walking VultureGndAttkToIdle
WalkingToIdle VultureGndAttkToIdle
SpecialState1 VultureSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
VultureInit:
imgul 257 0 7 # Vulture Shadow (terran\Vulture.grp)
playfram 0x00 # frame set 0
goto VultureGndAttkToIdle
VultureGndAttkToIdle:
wait 125
goto VultureGndAttkToIdle
VultureDeath:
playsnd 353 # Terran\VULTURE\TVuDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
end
VultureGndAttkInit:
wait 1
attackwith 1
gotorepeatattk
goto VultureGndAttkToIdle
VultureSpecialState1:
attackwith 1
sigorder 1
wait 1
end
# This is a decompile of the iscript.bin file 'data\scripts\iscript.bin'
# created on: Sun Feb 01 18:41:41 2009
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 256 Vulture (terran\Vulture.grp)
.headerstart
IsId 86
Type 13
Init VultureInit
Death VultureDeath
GndAttkInit VultureGndAttkInit
AirAttkInit VultureGndAttkInit
Unused1 [NONE]
GndAttkRpt VultureGndAttkInit
AirAttkRpt VultureGndAttkInit
CastSpell [NONE]
GndAttkToIdle VultureGndAttkToIdle
AirAttkToIdle VultureGndAttkToIdle
Unused2 [NONE]
Walking VultureGndAttkToIdle
WalkingToIdle VultureGndAttkToIdle
SpecialState1 VultureSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
VultureInit:
imgul 257 0 7 # Vulture Shadow (terran\Vulture.grp)
playfram 0x00 # frame set 0
goto VultureGndAttkToIdle
VultureGndAttkToIdle:
wait 125
goto VultureGndAttkToIdle
VultureDeath:
playsnd 353 # Terran\VULTURE\TVuDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
end
VultureGndAttkInit:
wait 1
attackwith 1
gotorepeatattk
goto VultureGndAttkToIdle
VultureSpecialState1:
attackwith 1
sigorder 1
wait 1
end
The ground attack works fine.
None.