Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: error in triggers causes map crash
error in triggers causes map crash
Jan 24 2010, 1:34 am
By: MetalGear  

Jan 24 2010, 1:34 am MetalGear Post #1



:-( okay so ive spent a long long time triggering and i went to do my hourly test and the map crashed about a half a second into the game. i think its something to do with the triggers because i tried creating a new map and copied/pasted all the triggers into that one and it still crashed. does any1 know how to fix this?



ive also attached the map...



None.

Jan 24 2010, 1:49 am CecilSunkure Post #2



It's not your terrain, doodads, or sprites. It is, however, a trigger under the "all players" section. I'm not sure which one though. Create another copy of this map, delete some of the triggers under all players, then see if it still crashes. Keep doing this until it doesn't crash, and slowly narrow it down. It is most likely a recently made trigger.

This might help: http://www.staredit.net/wiki/Crashlist

Post has been edited 1 time(s), last time on Jan 24 2010, 2:09 am by CecilSunkure.



None.

Jan 24 2010, 5:15 am rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/topic/8610/

Read the stickies.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 24 2010, 5:58 am Kenoli Post #4



And stop using starforge.



None.

Jan 24 2010, 9:25 pm ImagoDeo Post #5



Quote from Kenoli
And stop using starforge.

This.

Lol. :lol:



None.

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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[09:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[09:35 pm]
Vrael -- that is insane
[09:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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