-=Python Refunded (Stable release)=-
If a building/unit is destroyed, the controlling player is refunded the full cost of the unit or building. Otherwise, this is exactly the same as a normal game. What does this refunding mechanism mean for the gameplay? We shall see...
<NOTES:>
The following units/items are not refunded.
-Scourge and Infested Terran that suicided in battle* (*They will be refunded if destroyed in battle without exploding.)
-Nuclear missiles, whether fired or stored in silo
-Reaver Scarabs, either fired or contained (Making scarabs free = OP)
-Interceptors inside a carrier (Interceptors outside are refunded)
-Addons not attached to a building
-Units stolen by Mind Control/Queen infestation
-Infested command centers (You never paid anything for it!)
-Larva, Broodlings, Spider Mines, Hallucinations, and other free units
-Cocoons, Eggs, Lurker Eggs, and queued units in Unit Production Buildings
Everything else WILL be refunded. (Including your starting workers and main building, as well as buildings destroyed while being built.)
P.S. Please discuss the viability of this concept in gameplay and its effects on strategy. It seems to favor zerg over the two other races with mech terran receiving the short end of the stick, but is that really how it is? Play a few games and tell us .
EDIT> No, this is VERY different from giving players units for free. In fact, viable builds and timings on this map are exactly the same as normal SC matchup build orders, since you still have to mine minerals to get units. Only after a few units are killed does the difference emerge.
(You can recycle units by killing them yourself)
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