Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 « 28 29 30 31 3233 >
 

Dec 14 2009, 7:02 pm Pr0nogo Post #581



That too.




Dec 17 2009, 8:28 pm payne Post #582

:payne:

Falk... I wrote all the code for you. All you have to do is press "Edit" and copy-paste what I've written... Is it that hard?
Lazy ass :P <3



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Dec 17 2009, 9:08 pm Marine Post #583



I don't know if these are good enough to submit if I'm able to submit, but here's some of my work:

1) Sort of a jungle scene
2) A mountainous river scene
3) A river scene







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Dec 17 2009, 11:09 pm Pr0nogo Post #584



First pic is alright (lot of content thar).
Second pic is way too blocky with the dirt/high dirt/ruins relationship.
I'm loving the crumbled bridges in the third pic, but there isn't much else to look at.




Dec 17 2009, 11:30 pm Vi3t-X Post #585



Quote from Marine
I don't know if these are good enough to submit if I'm able to submit, but here's some of my work:

1) Sort of a jungle scene
2) A mountainous river scene
3) A river scene




First picture has inconsistent doodading (i.e. Doodads are not consistent and some don't match their setting). Also sprite overkill.
Second picture has obvious blocks throughout, although the raised bridge isn't so bad.
Third picture also has obvious blocks and tile inconsistencies. Broken bridges are cool though.



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Dec 20 2009, 4:29 am samsizzle Post #586



I think the second picture shows your skills the most. The look like mostly sprites and normal terrain with a bit of blending except with sprites covering the blends. Try making great looking terrain without many sprites.



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Dec 24 2009, 3:52 am Marine Post #587



Quote from KrayZee
Quote from Howler
I think I need to step in and show you guys how to make real trees B-)

I'd like to see a burning tree.


Do I win KrayZee?
I hope I do :dontgetit:

BTW that is indeed MY tree :) Similar to howler's tree, but a little different.

Post has been edited 1 time(s), last time on Dec 25 2009, 4:00 am by Marine.



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Dec 25 2009, 8:01 am Tempz Post #588



Nice lol, I find its just a bunch of disabled bunkers on a tree... the unfortunate part is that the sprite cover up the fire, so if someone plans to make another one try to take away of some of the sprites...



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Dec 25 2009, 7:18 pm Marine Post #589



It's still a tree on fire, and for someone who NEVER makes maps, it's the burning bush of Moses, since they have no idea wtf makes it on fire :P



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Dec 25 2009, 10:10 pm payne Post #590

:payne:

That is awesome <3



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Dec 27 2009, 3:46 am CecilSunkure Post #591



Quote from Marine
It's still a tree on fire, and for someone who NEVER makes maps, it's the burning bush of Moses, since they have no idea wtf makes it on fire :P
Lawl, I want to point out how true this is. Some of the simplest things I do in mapping make people the most impressed :P



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Dec 28 2009, 5:19 pm payne Post #592

:payne:

I just had to laugh at this:
http://doodle77.dyndns.org/staticsen.php?st=38134
In this URL, you can find me saying:
Quote
Ewww... I hate sprites!
Just had to point it out XD

Btw, I found a lil tutorial: http://doodle77.dyndns.org/staticsen.php?st=38145



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Dec 28 2009, 5:40 pm Marine Post #593



what version of SEN is that? That's like v2 or something, isn't it? That's old looking.



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Dec 28 2009, 9:50 pm Jesusfreak Post #594



I was told to put this in the HoF... what do you guys think?





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Dec 28 2009, 10:08 pm xYoshix Post #595



The majority is nice, but there is no transition from the cliffs to high dirt and caves to high dirt at all...



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Dec 28 2009, 10:10 pm Jesusfreak Post #596



It's the inside of a building. You aren't supposed to see the high dirt ingame \:\).



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Dec 28 2009, 10:51 pm stickynote Post #597



I really like the cliff to temple stairs blend.



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Dec 29 2009, 1:30 am payne Post #598

:payne:

Some in-game pictures would pwn.
I'm suspecting some lil blocks :P
Maybe a bush to hide the blocky tile on the top of the stairs ?



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Dec 29 2009, 7:59 pm Marine Post #599



Quote from samsizzle
I think the second picture shows your skills the most. The look like mostly sprites and normal terrain with a bit of blending except with sprites covering the blends. Try making great looking terrain without many sprites.

Is this good enough? I put cliffs blended with grass terrain with some doodads thrown in where grass is, not where the blend is :O
I think this deserves a spot :D
1 or 2 blocks though, hard to notice, however.



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Dec 30 2009, 2:25 am payne Post #600

:payne:

This is... very very great job!
The only blocks (as you say, it's highly passable) are near trees and on the cliff edges transition ;o



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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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