Martial Artist
Hero - Martial Artist
Sprite - Zealot (Fenix)
Class - Fighter
Type - Infantry
Niche -
Power Medium to High
HP - Medium to High
Strengths -
Weaknesses -
Physical Abilities -
(I) - Pressure Point - convert stamina into mana (effects allies too) 10 stamina
(I) - Focus Chi - gain stamina much faster for a short while 25 stamina
(I) - Paralyze - stun enemies for short while 60 stamina
(C) - Ki Blast - Powerful burst of energy, completely drains stamina and mana(to enemy of course), causes moderate damage 100 stamina
Magical Abilities -
(I) - - 25 mana
(I) - - 50 mana
(I) - - 80 mana
(C) - Forbidden Arts - Forbidden Technique, causes instant death 120 mana
Natural Abilities -
- Block - block damage. (instantly recharging shields)
Sprite - Zealot (Fenix)
Class - Fighter
Type - Infantry
Niche -
Power Medium to High
HP - Medium to High
Strengths -
Weaknesses -
Physical Abilities -
(I) - Pressure Point - convert stamina into mana (effects allies too) 10 stamina
(I) - Focus Chi - gain stamina much faster for a short while 25 stamina
(I) - Paralyze - stun enemies for short while 60 stamina
(C) - Ki Blast - Powerful burst of energy, completely drains stamina and mana(to enemy of course), causes moderate damage 100 stamina
Magical Abilities -
(I) - - 25 mana
(I) - - 50 mana
(I) - - 80 mana
(C) - Forbidden Arts - Forbidden Technique, causes instant death 120 mana
Natural Abilities -
- Block - block damage. (instantly recharging shields)
Spirit
Hero - Spirit
Sprite - Dark Templar (Zeratul)
Class - Abomination
Type - Abomination
Niche - to be determined
Power - Medium to High
HP - Miniscule (dependant on shields which are about medium)
Strengths - to be determined
Weaknesses - to be determined
Physical Abilities -
(I) Evade - warp a short distance to escape an enemies grasp 10 stamina
(I) <physical technique 2 to be determined>
(I) <physical technique 3 to be determined>
(c) - Soul's Rebirth - cannot lose lives for 10 seconds 100 stamina
Magical Abilities -
(I) - Escape - teleports to base
(I)- Embodied Spirit - Take on a solid form for a short, while 50 mana
(I) - Eclipse - changes time to night 80 mana
(c) - Spirit Possession - Take on another heroes body for a short while, Takes on allied status of that hero (enemies cannot attack the host if it was also an enemy, including heroes and spawns), gains their techniques for the duration of the spell, if the host dies the spirit takes its place and the original owner loses the life. The Spirit can use this on spawn units as well with the same effect 120 mana
Natural Abilities - Nightshade - invisible during night
- Aura - A protective aura (shields) surrounds the spirit as a means of it's defence.
other notes - Spirit starts with 1 less life than other heroes
Sprite - Dark Templar (Zeratul)
Class - Abomination
Type - Abomination
Niche - to be determined
Power - Medium to High
HP - Miniscule (dependant on shields which are about medium)
Strengths - to be determined
Weaknesses - to be determined
Physical Abilities -
(I) Evade - warp a short distance to escape an enemies grasp 10 stamina
(I) <physical technique 2 to be determined>
(I) <physical technique 3 to be determined>
(c) - Soul's Rebirth - cannot lose lives for 10 seconds 100 stamina
Magical Abilities -
(I) - Escape - teleports to base
(I)- Embodied Spirit - Take on a solid form for a short, while 50 mana
(I) - Eclipse - changes time to night 80 mana
(c) - Spirit Possession - Take on another heroes body for a short while, Takes on allied status of that hero (enemies cannot attack the host if it was also an enemy, including heroes and spawns), gains their techniques for the duration of the spell, if the host dies the spirit takes its place and the original owner loses the life. The Spirit can use this on spawn units as well with the same effect 120 mana
Natural Abilities - Nightshade - invisible during night
- Aura - A protective aura (shields) surrounds the spirit as a means of it's defence.
other notes - Spirit starts with 1 less life than other heroes
Angelic Paladin
Hero - Angelic Paladin
Note - i did not make this hero, all credit for this one goes to one of my friends
Sprite - To be determined (Firebat?)
Class -
Type - Infantry
Niche - To be determined
Power - To be determined
HP - To be determined
Physical Abilities -
(I) <Physical Ability 1 to be determined>
(I) <Physical Ability 2 to be determined>
(I) - Strike of Youth - nearby enemies lose a small amount Xp, can cause level down (lower max hp, mana, stamina, spell availability)
(c) -
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) - Rebirth - An ally that just died can come back without loosing a life (spawns at place of death with full hp for current level)
(c) - Righteous Fury - Gains immense strength from deep within(another god-mode type transformation spell like Supercharged Volt or Chaos Mutation)
Note - i did not make this hero, all credit for this one goes to one of my friends
Sprite - To be determined (Firebat?)
Class -
Type - Infantry
Niche - To be determined
Power - To be determined
HP - To be determined
Physical Abilities -
(I) <Physical Ability 1 to be determined>
(I) <Physical Ability 2 to be determined>
(I) - Strike of Youth - nearby enemies lose a small amount Xp, can cause level down (lower max hp, mana, stamina, spell availability)
(c) -
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) - Rebirth - An ally that just died can come back without loosing a life (spawns at place of death with full hp for current level)
(c) - Righteous Fury - Gains immense strength from deep within(another god-mode type transformation spell like Supercharged Volt or Chaos Mutation)
Navy S.E.A.L.
Hero - Navy S.E.A.L.
Note - i did not make this hero, all credit for this one goes to one of my friends (different friend from Angelic Paladin)
Sprite - Marine (Raynor)
Class - Soldier
Type - Infantry
Niche - To be determined
Power - To be determined
HP - To be determined
Physical Abilities -
(I) - Flash Bang - Stuns enemies and blinds(center view to black spot off map) 10 stamina
(I) - Flare - Creates an observer in order to see farther at night (can be shot down) 25 stamina
(I) - Spike Trap - plants a trap that stings enemies (just a sting, but can be placed multiple times for more, and can be upgraded to cause major damage)
(c) - Mini-gun - ground only, spawns lurkers that attack over and over 1 at a time really fast
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) <Magical Ability 3 to be determined>
(c) <Magical Ability 4 to be determined>
Natural Abilities -
- Adrenaline - increase movement and attack speed (Stimpacks)
Note - i did not make this hero, all credit for this one goes to one of my friends (different friend from Angelic Paladin)
Sprite - Marine (Raynor)
Class - Soldier
Type - Infantry
Niche - To be determined
Power - To be determined
HP - To be determined
Physical Abilities -
(I) - Flash Bang - Stuns enemies and blinds(center view to black spot off map) 10 stamina
(I) - Flare - Creates an observer in order to see farther at night (can be shot down) 25 stamina
(I) - Spike Trap - plants a trap that stings enemies (just a sting, but can be placed multiple times for more, and can be upgraded to cause major damage)
(c) - Mini-gun - ground only, spawns lurkers that attack over and over 1 at a time really fast
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) <Magical Ability 3 to be determined>
(c) <Magical Ability 4 to be determined>
Natural Abilities -
- Adrenaline - increase movement and attack speed (Stimpacks)
Spark
Hero - Spark
Note - Stamina = charge, when low Spark becomes weak but not slower
Sprite - Archon
Class - Abomination
Type - Abomination
Niche - To be determined
Power - To be determined
HP - To be determined
Physical Abilities -Note - almost all physical abilities and magic abilities cause stun and mana drain
(I) - Static Shock - stun and mana drain (only long enough to halt current command)
(I) - Static Discharge - stun and mana drain (a few seconds, easy to escape though)
(I) - Static Blast - stun and mana drain (strong hit, drains more and stuns longest)
(c) - Summon Storm - Creates a storm cloud that slows and drains area and can cause lightning (High Templar)
Magical Abilities -
(I) Maintain Charge - disable stamina loss for short while
(I) Place High Energy - just what it says, places a high energy marker that stops Sparks stamina loss while he is idle, (this would be good for training)
(I) <Magical Ability 3 to be determined>
(c) <Magical Ability 4 to be determined>
Other Abilities -
- Static Combo Shot - intense attack used only by activating a secret combo (how to activate it is a secret for now)
Natural Abilities -
- Charge - movement recharges stamina
- High Energy Areas - some areas cause Spark's stamina to charge faster, and not go down when still(motionless) in it
Note - Stamina = charge, when low Spark becomes weak but not slower
Sprite - Archon
Class - Abomination
Type - Abomination
Niche - To be determined
Power - To be determined
HP - To be determined
Physical Abilities -Note - almost all physical abilities and magic abilities cause stun and mana drain
(I) - Static Shock - stun and mana drain (only long enough to halt current command)
(I) - Static Discharge - stun and mana drain (a few seconds, easy to escape though)
(I) - Static Blast - stun and mana drain (strong hit, drains more and stuns longest)
(c) - Summon Storm - Creates a storm cloud that slows and drains area and can cause lightning (High Templar)
Magical Abilities -
(I) Maintain Charge - disable stamina loss for short while
(I) Place High Energy - just what it says, places a high energy marker that stops Sparks stamina loss while he is idle, (this would be good for training)
(I) <Magical Ability 3 to be determined>
(c) <Magical Ability 4 to be determined>
Other Abilities -
- Static Combo Shot - intense attack used only by activating a secret combo (how to activate it is a secret for now)
Natural Abilities -
- Charge - movement recharges stamina
- High Energy Areas - some areas cause Spark's stamina to charge faster, and not go down when still(motionless) in it
Dragon (dragon form)
Hero - Dragon (dragon Form)
Sprite - Mutalisk
Class - Beast
Type - Air (organic)
Niche - Hit -N- Run
Power - Very Low
HP - Low
Physical Abilities -
(I) - Breathe of Fire - create one muta to attack once
(I) - Transform - become Dragon Born form
(I) - Intimidate - stun enemies and cause spawn to run away (order to move to temple)
(c) - Inheretance - Gain a large amount of xp and loose all man and stamina
Magical Abilities -
(I) - Dragon Fire - Spawn several mutas to attack 1 - 2 times
(I) - Dragon Insistence - Draw in enemies toward you
(I) - Dragon Prowess - gain infinite stamina for a short while (becomes 0 at end)
(c) - Dragon Vitality - gain infinite hp for short while (becomes 1% at end)
Other Abilities -
- Dragon Born - can transform into a ground unit (hydralisk)
Natural Abilities -
- Defense Curl - enters a defensive State (Guardian morph egg) to protect its self
- Recover - heal at an exponential rate but dragon becomes quite vulnerable (Devourer Morph egg)
- Flight - ... do i REALLY need to explain this one?
Sprite - Mutalisk
Class - Beast
Type - Air (organic)
Niche - Hit -N- Run
Power - Very Low
HP - Low
Physical Abilities -
(I) - Breathe of Fire - create one muta to attack once
(I) - Transform - become Dragon Born form
(I) - Intimidate - stun enemies and cause spawn to run away (order to move to temple)
(c) - Inheretance - Gain a large amount of xp and loose all man and stamina
Magical Abilities -
(I) - Dragon Fire - Spawn several mutas to attack 1 - 2 times
(I) - Dragon Insistence - Draw in enemies toward you
(I) - Dragon Prowess - gain infinite stamina for a short while (becomes 0 at end)
(c) - Dragon Vitality - gain infinite hp for short while (becomes 1% at end)
Other Abilities -
- Dragon Born - can transform into a ground unit (hydralisk)
Natural Abilities -
- Defense Curl - enters a defensive State (Guardian morph egg) to protect its self
- Recover - heal at an exponential rate but dragon becomes quite vulnerable (Devourer Morph egg)
- Flight - ... do i REALLY need to explain this one?
Dragon (Born form)
Hero - Dragon (Born Form)
Sprite - Hydralisk
Class - Beast
Type - Infantry
Niche - To be determined
Power - Medium
HP - High
Physical Abilities -
(I) - Breathe of Fire - create one muta to attack once
(I) - Transform - become dragon form
(I) - Intimidate - stuns enemies and makes spawn run away (order to temple)
(c) - Inheritance - Gain a large amount of xp and loose all mana and stamina
Magical Abilities -
(I) - Dragon Fire - Spawn several mutas to attack 1 - 2 times
(I) - Dragon Fury - spawn several hydras for many rapid attacks
(I) - Dragon Rage - Spawn many zerglings to attack nearby targets
(c) - Dragon Embrace - draws enemies near then spawns lings around it, hydras, and mutas to all attack it.
Other Abilities -
- Dragon Born - can transform into an Air unit (Mutalisk)
Natural Abilities -
- Defense Curl - enters a defensive State (Lurker morph egg) to protect its self
Sprite - Hydralisk
Class - Beast
Type - Infantry
Niche - To be determined
Power - Medium
HP - High
Physical Abilities -
(I) - Breathe of Fire - create one muta to attack once
(I) - Transform - become dragon form
(I) - Intimidate - stuns enemies and makes spawn run away (order to temple)
(c) - Inheritance - Gain a large amount of xp and loose all mana and stamina
Magical Abilities -
(I) - Dragon Fire - Spawn several mutas to attack 1 - 2 times
(I) - Dragon Fury - spawn several hydras for many rapid attacks
(I) - Dragon Rage - Spawn many zerglings to attack nearby targets
(c) - Dragon Embrace - draws enemies near then spawns lings around it, hydras, and mutas to all attack it.
Other Abilities -
- Dragon Born - can transform into an Air unit (Mutalisk)
Natural Abilities -
- Defense Curl - enters a defensive State (Lurker morph egg) to protect its self
Phoenix
Hero - Phoenix
Sprite - To be Determined (Dragoon?)
Class - Beast
Type - Infantry
Niche - To be determined
Power - Low - Medium
HP - Medium - High
Physical Abilities -
(I) - <Physical Ability 1 to be determined>
(I) - Flash Freeze - traps enemies (or self) in indestructible ice for several seconds (spawns arbiter
(I) - From the Ashes - causes massive damage at place of last death and then spawns there (only usable if killed once before)
(c) - <Physical Ability 4 to be determined>
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) <Magical Ability 3 to be determined>
(c) <Magical Ability 4 to be determined>
Other Abilities -
- Flash fire - creates a massive explosion upon death, killing spawn (gives xp) and damages heroes (can effect allies as well)
Natural Abilities -
-
Other Notes -
- Phoenix has 2 more lives than other heroes
Sprite - To be Determined (Dragoon?)
Class - Beast
Type - Infantry
Niche - To be determined
Power - Low - Medium
HP - Medium - High
Physical Abilities -
(I) - <Physical Ability 1 to be determined>
(I) - Flash Freeze - traps enemies (or self) in indestructible ice for several seconds (spawns arbiter
(I) - From the Ashes - causes massive damage at place of last death and then spawns there (only usable if killed once before)
(c) - <Physical Ability 4 to be determined>
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) <Magical Ability 3 to be determined>
(c) <Magical Ability 4 to be determined>
Other Abilities -
- Flash fire - creates a massive explosion upon death, killing spawn (gives xp) and damages heroes (can effect allies as well)
Natural Abilities -
-
Other Notes -
- Phoenix has 2 more lives than other heroes
Marksman
Hero - Marksman
Sprite - Ghost
Class - Soldier
Type - Infantry
Niche - To be determined
Power - Low
HP - Medium
Physical Abilities -
(I) - Smoke Grenade - Makes a small cloud that drains mana and stamina as well as slows
(I) - Flare - creates an Observer to see for a short while
(I) - Engage Cloaking - infinite energy for 10 seconds
(c) - Menacing Barrage - spawns super powerful cloaked ghosts over and over that attack constantly for 2 - 3 seconds
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) - Take aim - becomes extremely powerful for several seconds but disables auto ally so you have to aim manually
(c) - Call in Mr. Happy - allows for marksman to use a nuclear strike (needs to build nuke as well)
Other Abilities -
- Hide - some locations (like behind a tree) allow the marksman to conceal himself using cloak (to explain more clearly, his energy will be at 250, it costs 245 to use cloaking, so you can use it to escape danger, or to hit someone without them seeing you, however, there are some areas (like the tree) that set his energy to 250, letting him hide more permanently (sets back to 0 when he leaves cover)
Natural Abilities -
- Cloak - can become temporarily invisible
Sprite - Ghost
Class - Soldier
Type - Infantry
Niche - To be determined
Power - Low
HP - Medium
Physical Abilities -
(I) - Smoke Grenade - Makes a small cloud that drains mana and stamina as well as slows
(I) - Flare - creates an Observer to see for a short while
(I) - Engage Cloaking - infinite energy for 10 seconds
(c) - Menacing Barrage - spawns super powerful cloaked ghosts over and over that attack constantly for 2 - 3 seconds
Magical Abilities -
(I) <Magical Ability 1 to be determined>
(I) <Magical Ability 2 to be determined>
(I) - Take aim - becomes extremely powerful for several seconds but disables auto ally so you have to aim manually
(c) - Call in Mr. Happy - allows for marksman to use a nuclear strike (needs to build nuke as well)
Other Abilities -
- Hide - some locations (like behind a tree) allow the marksman to conceal himself using cloak (to explain more clearly, his energy will be at 250, it costs 245 to use cloaking, so you can use it to escape danger, or to hit someone without them seeing you, however, there are some areas (like the tree) that set his energy to 250, letting him hide more permanently (sets back to 0 when he leaves cover)
Natural Abilities -
- Cloak - can become temporarily invisible
Pilot
Hero - Pilot
Sprite - Civilian
Class - Soldier
Type - Infantry
Niche - To be determined
Power - N/A (cannot attack)
HP - Medium
Physical Abilities -
(I) - Target Jammer - enemies loose target lock on pilot and his/her vehicle (change ally status)
(I) - EMP - stuns vehicle type units and drains mana (note. does not affect assault bike, but does affect any other vehicle the pilot might be in)
(I) - Disruption Field - enemies cannot cast spells and are drained of mana while in field, spawned and summoned air units die in field, hero air units loose all hp (set hit points to 1%)
(c) - Teleport - Pilot teleports back to base. if in a vehicle the vehicle is left behind (including assault bike)
Pilot cannot use magical abilities unless in a vehicle
all vehicles finals are self destruct (although it varies from vehicle to vehicle
Other Abilities -
- Enter/Exit/Hijack vehicle - Pilot enters unoccupied vehicle nearby/Pilot exits vehicle if in one/Pilot attacks enemy occupied vehicle, kills it's operator and takes control
- Pilot gains mana faster than other heroes
Sprite - Civilian
Class - Soldier
Type - Infantry
Niche - To be determined
Power - N/A (cannot attack)
HP - Medium
Physical Abilities -
(I) - Target Jammer - enemies loose target lock on pilot and his/her vehicle (change ally status)
(I) - EMP - stuns vehicle type units and drains mana (note. does not affect assault bike, but does affect any other vehicle the pilot might be in)
(I) - Disruption Field - enemies cannot cast spells and are drained of mana while in field, spawned and summoned air units die in field, hero air units loose all hp (set hit points to 1%)
(c) - Teleport - Pilot teleports back to base. if in a vehicle the vehicle is left behind (including assault bike)
Pilot cannot use magical abilities unless in a vehicle
all vehicles finals are self destruct (although it varies from vehicle to vehicle
Other Abilities -
- Enter/Exit/Hijack vehicle - Pilot enters unoccupied vehicle nearby/Pilot exits vehicle if in one/Pilot attacks enemy occupied vehicle, kills it's operator and takes control
- Pilot gains mana faster than other heroes
Assault Bike
Hero - Assault Bike
Sprite - Hero Vulture
Class - Support
Type - Vehicle
Niche - mage-ish (spell dependent)
Power - Very low (5+1)
HP - Medium to low
Magical Abilities -
(I) - Over Run - Run down small units and damage large ones. spell ends if bike hits a hero , building, or something that is big enough to stop it(causes massive damage on impact and stuns whatever it hits).
(I) - Blast Cannon - a single siege tank appears and attacks (instant attack, meaning it's already sieged)
(I) - Artilery Barrage - spawns 8-10 siege tanks that fire three volleys, can be multi-casted
(c) - Self Destruct- kaboom. (assault bike explodes dealing massive damage, killing spawns and summons, draining mana and stamina, and stunning heroes and structures (like cannons) for a short duration
Sprite - Hero Vulture
Class - Support
Type - Vehicle
Niche - mage-ish (spell dependent)
Power - Very low (5+1)
HP - Medium to low
Magical Abilities -
(I) - Over Run - Run down small units and damage large ones. spell ends if bike hits a hero , building, or something that is big enough to stop it(causes massive damage on impact and stuns whatever it hits).
(I) - Blast Cannon - a single siege tank appears and attacks (instant attack, meaning it's already sieged)
(I) - Artilery Barrage - spawns 8-10 siege tanks that fire three volleys, can be multi-casted
(c) - Self Destruct- kaboom. (assault bike explodes dealing massive damage, killing spawns and summons, draining mana and stamina, and stunning heroes and structures (like cannons) for a short duration
Post has been edited 26 time(s), last time on May 11 2010, 7:58 pm by JrOSTAD.
None.