You play as a group of settler on Chau Sara. The planet has recently been invaded by the zerg. Alpha Squadron has managed to drive the zerg from your colony. However the scientists among you have gathered evidence that some of the colonists may have become infested by the zerg. Soon people start showing up dead, and it doesn't appear that they were killed by a human...
** PARTICIPANTS **
Dark_Marine
Ashamed
Darkling
rayNimagi
zany_001
Ultimo
Vi3t-X
Raccoon
NudeRaider
l)ark_ssj9kevin
Echo
Urahara
** RULE STUFFS **
*Rules of SEN Mafia probably apply. PM me in case of confusion.
*Clues will be sparse to non existent.
*Roles will be different.
*Each day and each night has a time limit of 36 hours. If everyone manages to get their actions/votes in, then things may end up being over sooner. Someone who is consistently AFK will die in a mining accident.
*People who are dead
*I have no problems with "mixing things up" but PM me if you think something may be borderline rule breaking.
*If there are ties for votes, the person who received their votes first wins.
*The elected general is allowed to decline their position by immediately resigning. If they do so another general will be elected the next day.
*A general must spend a night as general to learn the identities of the medics and scientists.
Quote from DT_Battlekruser
One may not request or volunteer screenshots, videos, etc. of another's role screen or someone's password via the thread, a PM, or any other method. The game is intended to be won via behavioral analysis, special roles, and praying a lot. Such exchanges will be punished severely and take place at your own risk.
** FACTIONS **
Settlers: Kill all of the infested terran before they outnumber you.
Infested Terran: Kill all of the settlers. If the game is ever arranged such that a win for the infested Terran is inevitable, they will immediately win.
** SETTLER ROLES **
Civilian: No abilities, other than the ability to cast votes during elections.
Scientist: Can target a player for scientific examination during the night. The results of this examination will reveal that player's alignment to the scientist.
Medic: At the start of every day chooses a player to protect for the following night. At the start of every night chooses a player to protect for the following day. A protected player will have the first hit on them negated.
Ghost: A highly trained solider armed with a BOSUN FN92 sniper rifle. During the day the ghost can choose to cloak. A cloaked ghost will have any hits on him the following night negated. During the night the ghost may snipe another player. Both of these abilities cost 100 energy. The ghost starts off with 100 energy, and recovers 25 energy every day and every night they do not use an ability.
Marine: A publicly known role. Armed with a C-14 Impaler gauss rifle.
General: A publicly known role that has a great degree of power.
*Knows the settler roles of Medics and Scientists.
*Can confiscate a Marine's weapons.
*Will cease being general if they declare willingly resign sometime during the day, or if they are killed.
*If there is no current general, one will be elected on the next available day.
*Armed with a Crucio Siege Tank.
*Sleeps in said tank, and thus immune to night hits.
** ZERG ROLES **
Infested Terran: An agent of the swarm.
Changeling: An prototype zerg that has been rumored to exist. If they are examined or even killed appears to be fully human. The identities of any changelings (assuming any exist to begin with) will be revealed at the end of the game.
Infestor: Can permanently infest a settler, changing them into a zerg aligned infested terran.
Baneling: An explosive type of zerg. Tread with caution.
** ROLE ASSIGNMENT **
All players will be assigned a settler role via PM. Then the group of who are zerg aligned will be sent a second PM with their zerg role. This allows for role mixtures, such as infested marine for instance.
** NIGHT HITS **
Night hits can be performed in the following ways:
1. A zerg aligned player kills a target with their weapon. The weapon used to kill the target will be apparent when the body is investigated the next day.
2. A zerg aligned player kills an unarmed target with their hidden pincers and claws. Ghosts count as unarmed targets unless they're using their cloak ability. If you make the mistake of attacking a cloaked ghost, you will die and the ghost will live.
3. A settler aligned ghost kills a target with their snipe ability.
** DAY HITS **
A day hit, is a murder in broad daylight performed with a weapon. Any player with a weapon can perform a day hit against a target once per day. They do so by declaring their intentions publicly in the thread. After they do so, the target is allowed to retaliate if they possess a weapon, by declaring that they do so in the thread. Any players wounded by such a day hit are allowed a single post after being wounded. After that post they may not post again unless the narrator declares that they have recovered from their wounds.
In addition to these day hits, the settlement will lynch one player every day.
** NARRATION POSTS **
Day 1: http://www.staredit.net/192086/
Day 1 accident: http://www.staredit.net/192114/
Night 1: http://www.staredit.net/192806/
Day 2: http://www.staredit.net/193187/
Day 2 carnage summary: http://www.staredit.net/193249/
** PUBLIC INFO **
Dead:
Voyager7456, killed on night 0 by the zerg.
Raccoon, killed on day 1 by a tragic accident.
rayNimagi, killed on night 1 by the zerg.
Echo, shot to death on day 2 by zany_001
zany_001, shot to death on day 2 by Dark_Marine.
NudeRaider, shot to death on day 2 by Darkling.
Urahara, lynched on day 2.
l)ark_ssj9kevin, killed on night 2 by a siege tank.
Vi3t-X, killed on night 2 by the zerg.
Dark_Marine, lynched on day 3 by the zerg.
Darkling, lynched on day 3 by the zerg.
Ashamed, sterlized by the protoss in December
Ultimo, sterlized by the protoss in December
** FORCED LEAVE **
Raccoon, until I'm convinced he's changed for the better. Reason, "lulz" and epic failure.
zany_001, until after the next game. Reason, giving away privately known information after his death. Being thickheaded in general.
Post has been edited 48 time(s), last time on Dec 4 2009, 4:31 am by scwizard.
None.