Staredit Network > Forums > SC1 Map Showcase > Topic: Cosmic Supremacy
Cosmic Supremacy
Oct 10 2009, 3:49 am
By: Tank_7  

Oct 10 2009, 3:49 am Tank_7 Post #1



Cosmic Supremacy



Gameplay Components

Race Customization

Players are allowed to distribute 4 "Race Attribute Points" between 4 items.
Creativity - How many different technologies your people can imagine and therefore eventually research
Research - How quickly your people can develop technology from the drawing board to working equipment
Mining - How effectively your people extract resources from planets
Construction - How quickly units you purchase become available for use
Each point you add is a 25% bonus, so at the extremes it is possible to have up to 200% of normal in one item, or 125% in all 4 fields.

Research

Technology is a critical part of the game for any player. There are 42 total technologies in the game, 2 which you always have, and then out of the 40 you get an amount based on your Creativity.
Creativity | Technologies (+the 2 always available techs)
------------------------------------------------------------------------------
0 ........... | 16
1 ........... | 20
2 ........... | 24
3 ........... | 28
4 ........... | 32

Technologies provide armor & damage upgrades for units, increased mining speeds, construction speeds, new units, and new unit abilities or modifications.
To avoid late game "tech maxing" there are 2 techs called Hyper-Advanced Attacks and Hyper-Advanced Defenses which loop around with increasing bonuses and increasing costs up to +22 for a cost of 25,300 Research Points. These 2 techs are always available on every player's tech tree.

Resources

There are 3 resource types, with the symbols $Ü in the game. They are:
Minerals $ (common)
Radioactives ¶ (more sparse)
Uberium Ü (rare and exotic!)

Minerals show up in the default Starcraft mineral display, but can also be seen in your Treasury interface at the bottom left of the map.
You must use the treasury interface to see how many Radioactives or Uberium you have

Strategies & Tactics

Every player has a Capital, where units are constructed, and resources are brought from the colonies, by automatic freighter ships.
Protecting your Capital from attack is important to your survival.
Also, your freighters need a clear path of travel if they are to return with resources safely. An empire who's freighters are blockaded by hostile ships can be starved to death. Ground forces are strong however, and can be overwhelming to air units if landed on enemy colonies.
The various technologies will provide opportunities as the game progresses. New units paritcularly tip the scales with the armor, damage, and/or splash they provide.
An unprepared opponent could also be ravaged by abilties like cloaking or defensive matrix - but you need the technology for the ability to use it.
In a diplomacy game, rivals may find it in their interest to team up on a player who has particular technologies, or just a significant lead in tech.

The Game Modes

There are four game modes available, the host chooses one at the start of the game. They are:
Classic Diplomacy - No rules. People can ally & backstab as they wish. Allied victory is allowed.
Free For All - No allying is allowed at all. Only one player can win by being the last one standing.
Random Teams - Random 2v2 or 3v3.
Default Teams - 2v2 or 3v3. In the case of 3v3, it is Players 1 2 3 vs. 4 5 6.
In the case of 2v2, it is the "first two" vs. the "last two" so 12vs.34, 12vs.35, 13vs.46, etc. It's intended to never "bust" because of player slots.

When there are 2, 3, or 5 players in the game, the host may choose only Free For All or Classic Diplomacy

Gameplay Screenshots






The Full Tech Tree For Your Viewing Pleasure
Note: Dotted arrows mean that the above tech is required only if it is in fact in your tech tree.
For example, it is possible to not have the +1 Defense tech "Dynamic Architecture", and instead
start researching the +2 Defense tech right away.



Example Tech Descriptions






Download



Changelog
Code
1.07
-Balance overhaul. Vultures more useful now.

1.06
-Fixed a bug with the 1.05 bug fix of the treasury display. Hopefully this it, lol

1.05
-Fixed a bug where treasury display would not update after a reseach boost if the new value was 0
-Changed unit name of "Capital" to "Capital [color=#CE091D](Max 1)[/color]"
-Changed unit name of "Research Lab" to "Research Lab [color=#CE091D](Max 60)[/color]"

1.04
-Increased the number of units players start with on their homeworld to speed up the "early game"
-Added removal of units in the planets' money boxes if the player has no buildings on that planet
-Enhanced the tech descriptions for techs that provide new units to show the default SC unit name.
-Changed Player 1's victory trigger back to normal (was in a semi-disabled test state)
-Made Player 8 same color as Player 12 for aesthetics (i intended to do this and kept forgetting)

1.03
-Minor decrease to the damage done by Infantry(Marine) and Powered Combat Suit(Raynor)
-Embarassing bug fix

1.02
-Significant increases to all research, mining, and construction speeds.
-Embarassing bug fixes

1.01
-Embarassing bug fixes


Post has been edited 20 time(s), last time on Jun 12 2011, 7:11 pm by Tank_7.



None.

Oct 10 2009, 4:28 am The Starport Post #2



Did you increase the upgrade speeds this time? :P


This is a good map, by the way.



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Oct 10 2009, 4:33 am Tank_7 Post #3



Quote from name:Tuxedo-Templar
Did you increase the upgrade speeds this time? :P
I told you I cant! Even in Scmdraft2 an upgrade is either one FULL second, or instant. I need it to be non-instant for the detection to work so you cant just spam upgrades when you don't have the tech for it.

Quote from name:Tuxedo-Templar
This is a good map, by the way.
Thank you <3



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Oct 10 2009, 4:44 am The Starport Post #4



No no, I don't mean SC upgrades. I meant that earlier ungodly duration of having to keep my ling burrowed next to a tech item.



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Oct 10 2009, 4:47 am Xero Post #5



I'll give it a go when I have the time. Sounds promising.
Gameplay screenies would help if you can get some.



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Oct 10 2009, 4:57 am Tank_7 Post #6



Quote from name:Tuxedo-Templar
No no, I don't mean SC upgrades. I meant that earlier ungodly duration of having to keep my ling burrowed next to a tech item.
In that case yes, boosted significantly.

Quote from Xero
I'll give it a go when I have the time. Sounds promising.
Gameplay screenies would help if you can get some.
k, I'm on it.



None.

Oct 10 2009, 5:11 am Kaias Post #7



Quote from name:Tuxedo-Templar
This is a good map, by the way.
It is a good map provided you have some patience.

I'll try the faster version out soon. I trust you fixed the disappearing tech tree issue? :P



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Oct 10 2009, 7:16 am Neki Post #8



The beginning phase is very slow. Also, in-game tutorial would help out a lot. I sat around for 10 minutes, not sure what to do. If you could explain everything, it'd be helpful. Besides that, it was decent. I would have enjoyed it a lot more if I knew what was going on.



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Oct 11 2009, 9:38 pm Tank_7 Post #9



Ultimo, I've increased the starting units to help with the slow early phase of the game.
Also now adding a changelog to the main post with the screenshots up above.



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Nov 8 2009, 10:40 pm Tank_7 Post #10



Why my thread die :(

Bump




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Nov 11 2009, 1:45 pm New-Guy Post #11



I really like this game. It's got a lot of great concepts, and things that are rarely, if ever, used.
My only problem with it is that every game I seem to play ends up with some sort of lag. The beginning is especially bad, but it never really goes away. Even in just 2 player games, it's almost unbearable for some people.



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Nov 18 2009, 7:00 pm Wing Zero Post #12

Magic box god; Suck it Corbo

looks good i'm gonna have to try it




Nov 19 2009, 12:54 am rayNimagi Post #13



Consistent lag is the only major problem with this map. Unfortunately, the lag created by the sheer size of the map and triggers (I assume) makes it so difficult that I can't usually play Cosmic Supremacy.



Win by luck, lose by skill.

Nov 19 2009, 1:24 am Norm Post #14



Quote from rayNimagi
Consistent lag is the only major problem with this map. Unfortunately, the lag created by the sheer size of the map and triggers (I assume) makes it so difficult that I can't usually play Cosmic Supremacy.

How big is the file? So far, my map with 430+kb's can run very smooth with no lag. If his game lags no matter what it's because he needs to cut back on triggers that constantly fire.



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Nov 19 2009, 1:57 am UnholyUrine Post #15



I sure hope the difficulty will not be like that of Astrogears....



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Apr 2 2010, 9:53 pm Stilth Post #16



My only grievance with the map is the balance, seems the only smart thing to do is just go for all upgrade tech which is usually what happens when I play with friends. I'm not sure where I stand on stasis either, can make entire fleets worthless unless you have high upgrades.



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Apr 8 2010, 7:13 am LittLeLives Post #17



I don't suppose anyone can upload this somewhere, can they?
The DLDB is down and I'd love to try this map.



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Apr 8 2010, 9:31 pm lil-Inferno Post #18

Just here for the pie

I'm not sure how up to date this version is, but here.

[attach=6165]

Attachments:
CosmicSupremacy106L.scx
Hits: 6 Size: 778.38kb




Apr 8 2010, 9:41 pm Kaias Post #19



This is a very good map.



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Jun 12 2011, 7:11 pm Tank_7 Post #20



Version 1.07 uploaded now. Better balance in this version.



None.

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