For my part, I've though of 3 possible categories:
1) Conceptual impossible scenarios
2) Classic impossible scenarios
3) Normal impossible scenarios
The first category is about thinking of original concepts for levels. Kaias already showed us it was possible with his "Tunnel Impossible" (I decided of this name) which involves burrowed a Hunter Killer to create tunnels in the ground and get-around obstacles, not being allowed to pass under cliffs. I've attached the map to this post. I -really- suggest you to check it out, it is very good and the level actually has a very sexy set-up.
I myself though about adapting the map "Protect the civilian" to an impossible scenario level. The real consistence of such an adaptation isn't clear yet and you could participate in elaborating it.
I've also thought about an other idea: Terran Civilians would be spread randomly into the pre-made level and when a player kills one, it gives him a new "Chooser" which allows him to select one of the 3 randomly selected units as reinforcement.
You can also take a look at "Impossible Confluence" for more examples of "custom" impossible scenarios.
The second category is about classic levels. You know, those that provides each player -very- few units (most of the time only 1) and that contains some very well thought up terrain that will actually involve some wise planning to get through the scenario. A very good example of this is the "Archon level" of "Impossible Crepuscular".
The third and last category is about the normal scenarios. What I mean by normal (since it is very subjective) is a level with a relatively big terrain and "a lot" of enemies. It also gives multiple units to each player which aren't always all used (they are there just in case the players make an error). An example for this would be the "Science Vessel level" from "Impossible Crepuscular".
I hope you will enter this and help us elaborate an interesting and popular impossible map for the B.net players so they can finally stop playing Impossible Crepuscular
Notes:
- The levels-choose system will be similar to Impossible Crepuscular's
- There will be no alteration done to the units' names*
*Exception made for Critters which can be used for the the custom scenarios (Funkapotimus, one of the makers of 3 well-known impossible maps, uses them a lot for little customization, though it may look unprofessional. This will need to be discussed upon.)
EDIT:
All information subject to change.
Quote from To decide
Tileset: Jungle
Size: 256x256
Players: 5
Computers: 3*
* 1 normal, 1 hero, 1 builder
Size: 256x256
Players: 5
Computers: 3*
* 1 normal, 1 hero, 1 builder
Quote from Needs more in-depth informations
Main Concepts/Modes/Themes:
#1 - Nydus (Original idea: Devourer, map not provided)
Description: You choose the place where you spawn.
#2 - Civilian
Description: You select random units at start.
#3 - Hydralisk (Original idea: Kaias)
Description: You must create tunnels to move from an isolated area to an other.
#4 - Vulture
Description: Small micro levels.
#5 - Dropship (Original idea: Devourer)
Description: You must use a loading-unit to move from an isolated area to an other.
#6 - Reaver
Description: You must protect a reaver (with no scarabs) that runs into the enemies' army.
#7 - SCV
Description: You must hurry to destroy a base that is building up.
#8 - Valkyrie
Description: Normal impossibles.
#9 - Devouring One (Original idea: Queseld)
Description: Act fast, the enemies are charging you.
#1 - Nydus (Original idea: Devourer, map not provided)
Description: You choose the place where you spawn.
#2 - Civilian
Description: You select random units at start.
#3 - Hydralisk (Original idea: Kaias)
Description: You must create tunnels to move from an isolated area to an other.
#4 - Vulture
Description: Small micro levels.
#5 - Dropship (Original idea: Devourer)
Description: You must use a loading-unit to move from an isolated area to an other.
#6 - Reaver
Description: You must protect a reaver (with no scarabs) that runs into the enemies' army.
#7 - SCV
Description: You must hurry to destroy a base that is building up.
#8 - Valkyrie
Description: Normal impossibles.
#9 - Devouring One (Original idea: Queseld)
Description: Act fast, the enemies are charging you.
Well that's it. Do you like the ideas? Help me elaborating over these.
You'll have understood that the unit next to the # is the unit that will represent the level (like in Impossible Crepuscular).
We have 9 themes in order to follow the established format by Funkapotimus with his pre-made triggers (we can thus use Impossible Crepuscular and change things inside it, but we must fix the leaver system, which do not work well).
The #5 should be exactly like Devourer's Impossible Dropship map.
The #8 is a bit similar to #7, if ever you have an other great idea, go on. To replace it, I thought we could steal the Impossible Confluence's idea about SCV "gathering" ressource power-ups in order to build units. I've also thought about spreading Civilians around levels and when you'd kill them, you'd receive a random unit. In relation with that last idea, I also thought we could set a radius around the civilian and when the players enter it, the computers starts to attack the civilian.
EDIT: I've added some links to maps that can represent a bit the ideas. Authors added to.
Try to find a new unit for the #9, Devouring One do not represent that much the #9 even though it is fast.
EDIT: In order to replace #8, I though about setting the #9 as #8 and have #9 being a section represented by a weird unit like a power-up named "Experimental". It would provide levels with altered statistics and some bizarre things. Here are some examples:
1) Science Vessel + Medic.
Science Vessel has 100% energy all the time, Medic 0% energy. There are enemies around, but the retarded computer have set mines all around him.
2) Broodling + Spell units, but no other offensive.
Act wise and fast in order to not lose your broodling (either because it runs out of energy or because it dies).
3) SCV + Medic + 1 Ghost + 1 Marine, bunker and turrets available.
Construction time = 0,
Cost = 0.
4) Medic + Dark Templar (+ Scourges?).
Medic has 100% energy all the time. Have fun using Optical Flare over detectors.
Do you like it? ;o
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Post has been edited 1 time(s), last time on Oct 21 2009, 10:34 pm by payne.
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