Creep Terrain
Oct 26 2009, 3:50 am
By: Pinky  

Oct 26 2009, 3:50 am Pinky Post #1



Hey its Pinky here.

When I am looking for the creep terrain in Tileset Index in SCMDraft2 I can only find the square blocks of it. I am looking for the edge terrain so I can make some creep areas without having to use Zerg buildings. Is there anyway to get this edge terrain?

I have tried creating a Creep Colony and copy/pasting the resulting creep but it does not work.

Thanks guys!



None.

Oct 26 2009, 3:52 am xYoshix Post #2



There is no tile for it, sorry :S



None.

Oct 26 2009, 3:53 am Falkoner Post #3



The edges are actually an image, not a tile. There used to be ways to get just creep, or to have invisible zerg buildings, but none that I know of exist anymore.



None.

Oct 26 2009, 4:07 am Kenshin23 Post #4



I have actually found a solution to this to have creep tiles with no buildings around... but not sure if I want to share it just yet :P and yes with the image edges, not promising perfect results tho



None.

Oct 26 2009, 5:40 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If you don't want to help then don't post in Map Making Assistance.

Post has been edited 1 time(s), last time on Oct 26 2009, 4:12 pm by JaFF. Reason: WTF Nude?! That was not polite.




Oct 26 2009, 2:04 pm Kenshin23 Post #6



Nuderaider is right... I shouldn't have posted if I wasn't going to help. But anyways here it is. Some people know how to do this, I'm takin no credit. Basically if u want creep terrain with no zerg buildings around and have it actually look nice and not just repetitive creep tiles, this is what you do. Everywhere that you want the creep tiles, open up the tileset palette in SCMdraft2. Use the tiles directly beside the creep tiles (It's a black "Null" tile" after you've placed the null tiles where youd like the creep to be, place zerg buildings on every square tile and as soon as the map begins have a trigger to kill them. After the buildings are killed the creep doesnt go away since it is on those null tiles and even the images that falkoner talks about will stay as long as the buildings were placed properly. So once the death residue of the zerg buildings leave, you have your creep tileset. Here's a map to see a quick example of what I did.



None.

Oct 26 2009, 4:03 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

And you can't remove instead of kill the buildings to avoid the building residue?




Oct 26 2009, 8:37 pm lil-Inferno Post #8

Just here for the pie

Make creep
Remove creep

Use these methods to create/remove creep. Note that no building residue is left behind.




Oct 27 2009, 2:02 am Kenshin23 Post #9



The building residue goes away after 2 minutes so its not that big a deal.. Point is if you really want a creep terrain, it is possible.



None.

Oct 27 2009, 5:58 pm Pinky Post #10



ok thanks for sharing that.



None.

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