FRONTIER RPG
A strategic, fun and highly interactive RPG
Specifications
Tileset: Jungle
Map Size: 192x192
Players: Single player
Expected file size: 3MB
Expected date: November 2009
Progress
Ideas: 70%
Terrain: 30%
Triggers: 0%
Storyline
You are here in this world to make something of yourself. You must earn your status and respect by joining a guild and performing various tasks. Make the right choices, choose the right fights and you might just survive!
Interactive Tutorial
Players are given a chance to skip the tutorial by entering a password. Otherwise, its necessary to complete. It teaches you how to use the game controls; Confirm and Next are the main 2 controls that allow you to browse through menus and sub-menus. It also trains you in purchasing and selling items and also equiping them.
Guilds
Buccaneers Guild
Pirates answer to themselves and not the law. They work against the Enforcers and freely move across the lands to gain money and power. Rules are to be broken and not followed.
Enforcers Guild
The Enforcers are lawful police units. They work to destroy criminals who harm innocent mercenaries. Helping others and policing all the land are their main intentions.
Quests
Buccaneers adventure
Quest 1: Black Heart - Initiate
Show your allegiance to the pirate-kind by looting your first Mercenary or Enforcer party. Find any innocent party wandering the world and take them down.
Quest 2: Vowed Allegience - Swabbie
Go to the city of Westland. There you can join our ranks by vowing your alliance in the Buccaneers Guild.
Quest 3: The Delivery - Deckhand
We have stolen a package from a famous Mercenary guild. They are trailing the package and we want to hide it in Indigo Lake until we can figure out why they want it back so much. Take it there.
Quest 4: Good Reputation - Supervisor
Reputation is everything in our guild. Build your reputation to a score of 30 or more.
Quest 5: Backstabber - Pilot
On the road to Barrios there is a breakoff party of the Buccaneers. Get ride of them and make sure they never cross us again.
Quest 6: Long Journey - Quartermaster
Go back to Indigo Lake. The package you delivered earlier was a mercenary delivery that contained some sort of Enforcer weapon piece. Were still trying to find out what its for. Take it to Axel.
Quest 7: No Mercy - Gunner
Head to LaVelle from here to fight off another attack to Axel. On route you will find a very strong party of fighters.
Quest 8: Imperial Power - Boatswain
The town of Condon has been taken under Enforcer control. We need you to battle and retake the city. We cant let the Enforcers run the show!
Quest 9: Ambitious Leader - Captain
Were ready to promote you to full leadership given your track record. However we want to give your candidancy one final push. Higher your reputation as far as it can go. Once we find you have made quite a name for yourself, we will promote you onwards.
Quest 10: Final Battle - Guildmaster
Axel has fallen to the Enforcers and they have found the final piece to their weapon. Head to Axel to see what is going on.
Extra Things
VHP system
Turn-based battle system (fights happen at random once you leave the city)
Leveling system (each level increases attack, armor and HP)
Day/Night system
Lots of sound FX (includes unique sounds for each weapon)
All enemies have unique HP/attack/defense attributes
Classes
Barbarian
Name: Basilius
Summary: Though lacking the sophistication of his enemies, the Barbarian excels in melee combat and gains tremendous amounts of strength. He derives his power through intense physical training and also through the primal energies from the living world around him.
Ability 1 - Bash: Basilius uses his inner strength to serve a powerful smashing strike, granting himself +15 bonus damage. Costs 5 energy.
Ability 2 - Primal Spirit: Passionate Barbarians can increase their defensive values. Basilius increases his evasion rate by 30%. Costs 5 energy.
Ability 3 - Wild Rage: Although a Barbarion is capable of calculated attacks, its his bloodthirsty passion for battle that distinguishes him in combat. Basilius strikes his enemy 3 times. Costs 10 energy.
HP: 90+9 each level
Armor: 2+1 each level
Damage: 3+3 each level
Energy: 9+3 each level
Paladin
Name: Elyne
Summary: A battle-ready warrior, the Paladin fights for what he believes to be right. He has a great awareness of his surroundings and uses his strength and determination to give him powers to heal himself in combat. He lives to promote the foundation of virtue and light.
Ability 1 - Smite: Using his righteous energies, Elyne gains life equal to the damage of his attack. Costs 3 energy.
Ability 2 - True Shield: To a Paladin, the shield is a symbol of his value. Elyne increases his armor by +5. Costs 5 energy.
Ability 3 - Sacrifice: Paladins can use their skills to increase the power in their swords, cutting through armor and inflicting +30 bonus damage. Costs 10 energy.
HP: 60+6 each level
Armor: 0+1 each level
Damage: 2+2 each level
Energy: 15+5 each level
Enemies
Level 1 - Yellow
HP: 20-30
Armor: 0-1
Damage: 6-8
Gold amount: ?
Level 2 - Orange
HP: 40-50
Armor: 2-4
Damage: 10-13
Gold amount: ?
Level 3 - Teal
HP: 60-70
Armor: 5-8
Damage: 15-19
Gold amount: ?
Level 4 - Blue
HP: 80-70
Armor: 9-13
Damage: 21-26
Gold amount: ?
Level 5 - Purple
HP: 100-110
Armor: 14-19
Damage: 28-34
Gold amount: ?
Level 6 - Red
HP: 120-130
Armor: 20-26
Damage: 36-43
Gold amount: ?
Weapons
Hammer
Price: 15 gold
Damage: +3
Extra damage: +1
Dagger
Price: 75 gold
Damage: +5
Extra damage: +1
Smallsword
Price: 315 gold
Damage: +9
Extra damage: +1
Spear
Price: 715 gold
Damage: +13
Extra damage: +2
Axe
Price: 1615 gold
Damage: +19
Extra damage: +3
Longsword
Price: 3120 gold
Damage: +26
Extra damage: +5
Flail
Price: 5115 gold
Damage: +33
Extra damage: +6
Greatsword
Price: 13515 gold
Damage: +53
Extra damage: +10
Armors
Leather
Price: 5 gold
Armor: +1
Evasion: None
Wood-laminate
Price: 75 gold
Armor: +3
Evasion: None
Bronze
Price: 765 gold
Armor: +9
Evasion: 5%
Iron
Price: 1625 gold
Armor: +13
Evasion: 10%
Steel
Price: 3515 gold
Armor: +19
Evasion: 15%
Titanium
Price: 6125 gold
Armor: +25
Evasion: 30%
Towns
Westland
Population: 9600
Danger: Safe
Technology: Basic
Indigo Lake
Population: 32000
Danger: Barbarous
Technology: Modern
Kyre
Population: 50300
Danger: Harmful
Technology: Advanced
Majeski
Population: 5760
Danger: Dangerous
Technology: Historic
Darkwood
Population: 28800
Danger: Harmful
Technology: Moderate
Axel
Population: 14000
Danger: Violent
Technology: Outstanding
Barrios
Population: 73500
Danger: Deadly
Technology: Outstanding
Buildings
Hotel
Offers: Rooms to rest.
Value: 50-150 gold.
Weaponry store
Offers: Sells weapons and armor.
Cost: 15-13515 gold.
Forge
Offers: Refines your weapons to deal 20% extra damage.
Cost: 5-2550 gold.
Sound FX
Daybreak/Dusk
New quest
Level up
Enter town
Heal
Gold transaction
8 attack sounds
Menu button
Start battle
Escape battle
Win battle
Lose battle
Post has been edited 15 time(s), last time on Oct 21 2009, 10:48 pm by MetalGear.
None.