Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Sanctuary v1.10
Hero Sanctuary v1.10
Sep 26 2009, 8:33 pm
By: Norm
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Oct 16 2009, 4:12 am Norm Post #161



Quote from Xero
Don't kill yourself :P

Let's not joke about that in my map's thread please.

It's not like finishing on time will be a big deal anyway. I basically have school Til 3pm (woot, short day), then I'll have to put up with the female for a couple hours, and I'll be able to work on the map by around 6pm and (if no one distracts me) I'll be able to dish out a solid 5 hours of map progress b4 I sleep (Work early Saturday morning.)



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Oct 16 2009, 4:43 am Xero Post #162



Sorry if I offended you.

On another note, I would be interested in making a back story for Ninja, although I'm no exceptional writer like I have seen on here. Hopefully it's not taken by then.



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Oct 16 2009, 5:02 am Norm Post #163



Quote from Xero
Sorry if I offended you.

On another note, I would be interested in making a back story for Ninja, although I'm no exceptional writer like I have seen on here. Hopefully it's not taken by then.

Let's see what you come up with for ninja. Of course, we'll all be here to give you some pointers and editing. The stories posted in the OP have been re-worked and re-worded many times, so don't worry.

So, it is time for me to sleep so I can go to school in the AM, tomorrow I have plans to finish up the other character that needs Dying effects (psychopath's is done). Then, I will be able to focus on the Gateway spells with no distraction. I'll start with the resource-reliant ones (Alchemist + AI's first spell.) And go from there. I'm really dreading putting in triggers for Necromancer's first spell though. I really fucked myself over using the system I chose in terms of work needed, but the end result will hopefully be worth it (You guys will love Necromancer, coolest summon-based character ever to see the AoS world.)

p.s. You didn't offend, but that's just something that shouldn't be discussed in my map's thread =).



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Oct 16 2009, 5:19 am CecilSunkure Post #164



Quote from Norm
(You guys will love Necromancer, coolest summon-based character ever to see the AoS world.)
With the coolest back story in the world ;)



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Oct 16 2009, 11:17 pm MEMEME670 Post #165



Quote from CecilSunkure
Quote from Norm
(You guys will love Necromancer, coolest summon-based character ever to see the AoS world.)
With the coolest back story in the world ;)

No way.

Also, on such a note, i will probably work on serpent story once i can think of a full one, i have an ok idea.

I played a korean version of TS and the summoner had the summons attached to the unit (medic with no heal but restore)
Basically if they got too far away they were teleported back tothe summoner. I feel this is very fair and allows for much better summoner playing then other ways. But i havent seen yours yet, just a suggestion.



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Oct 16 2009, 11:21 pm Norm Post #166



Necromancer will play NOTHING like TS's summoner. These are apples and oranges.

p.s. I'll be testing spells all night, so if anyone likes to help, i'll be in an out of OP SEN.

Currently working on: Creature of Mist spells, 4/9 completed.



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Oct 16 2009, 11:59 pm Tempz Post #167



I guess i have to wait til open beta ;(



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Oct 17 2009, 12:42 am Norm Post #168



Just finished the fifth of Creature of Mist's spells. His spell set so far is looking pretty intense... I he is crazy about movement and form shifting. Definitely not a characters for nooblars to learn.



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Oct 17 2009, 12:46 am darksnow Post #169



dont forget the minimap pings.



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Oct 17 2009, 1:26 am MEMEME670 Post #170



Didnt say anything about TS summoner.

It's just a mechanic i thought was good.



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Oct 17 2009, 2:12 am Norm Post #171



Creature of Mist is 100% done (pre-balanced). Am looking for someone to do the honors of taking him for a test play.



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Oct 17 2009, 2:36 am darksnow Post #172



woo ill do it.
i want to test the awesome flying-poisonous-gas-mist-scourge-which-spawns-hydralisks-like-8-of-them-then-teleports-the-creature-of-mist-to-where-the-scourge-is creature of mist ^^



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Oct 17 2009, 3:49 am Norm Post #173



Whoever it was that requested being able to see a list of buildable stuff for the probe:

It has been added. Tonight, I finished spells for CoM. I hope that he was a pretty unique and fun character to those who tested him out.

I have decided to take out one of the functions that was planned, due to it being impractical until I can better understand how the game will play out. I am going to implement the death effects for AI before I sleep, that will take my list of check boxes down to "Spells" and "Balancing" being the last ones that need doing. Unfortunately, I still have over 70 spells to trigger (holy shit, when did I write all of these?). CoM's spells were some of the most complex, so I hope that a lot of the other ones will be much more simple for me to trigger.

EDIT: I have just viewed the buildings list, and it is sexy.

EDIT2: "SPELLS" and "BALANCE" are the only check boxes that remain as of 12:10am eastern time on Oct 17.

Post has been edited 2 time(s), last time on Oct 17 2009, 4:11 am by Norm.



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Oct 17 2009, 4:25 pm MEMEME670 Post #174



That was me asking for list of buildable stuff.



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Oct 17 2009, 9:23 pm Norm Post #175



Quote from MEMEME670
That was me asking for list of buildable stuff.

Ok, well you're welcome =).

Just got home from work, going to work on Ninja spells now.



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Oct 17 2009, 9:51 pm Xero Post #176



Quote from Norm

Just got home from work, going to work on Ninja spells now.

Hm, I played a game of WaF where I was a dt and one of his spells is a rapid dt attack. It's where a dt is continuously spawned and removed, but in that time, it does one hit. It was a really fast attack, and you can do it with however many dts. I thought of the Ninja's spell set and thought this would really fit the Mark of the Shinigami(death god) spell. The enemy could still move, but he's constantly getting hit with dts. Just thought this would really make a really good ultimate. You can also add a twist to it, where at the last dt strike, it spawns 1 powerful dt that does a critical blow.

Side note: I'll start working on the Ninja story, planning to use some japanese in there too.



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Oct 17 2009, 9:57 pm Norm Post #177



Quote from Xero
Quote from Norm

Just got home from work, going to work on Ninja spells now.

Hm, I played a game of WaF where I was a dt and one of his spells is a rapid dt attack. It's where a dt is continuously spawned and removed, but in that time, it does one hit. It was a really fast attack, and you can do it with however many dts. I thought of the Ninja's spell set and thought this would really fit the Mark of the Shinigami(death god) spell. The enemy could still move, but he's constantly getting hit with dts. Just thought this would really make a really good ultimate. You can also add a twist to it, where at the last dt strike, it spawns 1 powerful dt that does a critical blow.

Side note: I'll start working on the Ninja story, planning to use some japanese in there too.

Unfortunately, unit limits and the fact that I've already developed the way the Ninja is going to play out in terms of builds is determined.

Moves that scale with upgrades:

Normal attack - Toss Wep.
Evade - Zerg Air
Substitution - Toss Wep.
Fireball - Zerg Air
Mark of Shinigami - Zerg Air

Spy Sentry, "POOF!", Shuriken, and Shadow Stitch do not scale with upgrades, but they still scale with magic power.

An additional problem that I feel doesn't allow me to use your suggestion is that a spell like that would not fit into quick combos because the actual duration of it is too long.



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Oct 17 2009, 10:57 pm ClansAreForGays Post #178



gogogogoogo norm! 3 more days left!




Oct 17 2009, 11:05 pm Xero Post #179



Hey, is it ok if I give the Ninja a name? Ninja is just too generic for the story I'm making.



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Oct 17 2009, 11:07 pm Norm Post #180



Quote from Xero
Hey, is it ok if I give the Ninja a name? Ninja is just too generic for the story I'm making.

You can refer to him by whatever you want, but he is remembered as "Ninja" when he's a hero. So he cannot tell anyone else his name that would preserve his memory.



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
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Ultraviolet -- :wob:
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Ultraviolet -- let's fucking go on a madmen rage bruh
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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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