Don't kill yourself
Let's not joke about that in my map's thread please.
It's not like finishing on time will be a big deal anyway. I basically have school Til 3pm (woot, short day), then I'll have to put up with the female for a couple hours, and I'll be able to work on the map by around 6pm and (if no one distracts me) I'll be able to dish out a solid 5 hours of map progress b4 I sleep (Work early Saturday morning.)
None.
Sorry if I offended you.
On another note, I would be interested in making a back story for Ninja, although I'm no exceptional writer like I have seen on here. Hopefully it's not taken by then.
None.
Sorry if I offended you.
On another note, I would be interested in making a back story for Ninja, although I'm no exceptional writer like I have seen on here. Hopefully it's not taken by then.
Let's see what you come up with for ninja. Of course, we'll all be here to give you some pointers and editing. The stories posted in the OP have been re-worked and re-worded many times, so don't worry.
So, it is time for me to sleep so I can go to school in the AM, tomorrow I have plans to finish up the other character that needs Dying effects (psychopath's is done). Then, I will be able to focus on the Gateway spells with no distraction. I'll start with the resource-reliant ones (Alchemist + AI's first spell.) And go from there. I'm really dreading putting in triggers for Necromancer's first spell though. I really fucked myself over using the system I chose in terms of work needed, but the end result will hopefully be worth it (You guys will love Necromancer, coolest summon-based character ever to see the AoS world.)
p.s. You didn't offend, but that's just something that shouldn't be discussed in my map's thread =).
None.
(You guys will love Necromancer, coolest summon-based character ever to see the AoS world.)
With the coolest back story in the world
None.
(You guys will love Necromancer, coolest summon-based character ever to see the AoS world.)
With the coolest back story in the world
No way.
Also, on such a note, i will probably work on serpent story once i can think of a full one, i have an ok idea.
I played a korean version of TS and the summoner had the summons attached to the unit (medic with no heal but restore)
Basically if they got too far away they were teleported back tothe summoner. I feel this is very fair and allows for much better summoner playing then other ways. But i havent seen yours yet, just a suggestion.
None.
Necromancer will play NOTHING like TS's summoner. These are apples and oranges.
p.s. I'll be testing spells all night, so if anyone likes to help, i'll be in an out of OP SEN.
Currently working on: Creature of Mist spells, 4/9 completed.
None.
I guess i have to wait til open beta ;(
None.
Just finished the fifth of Creature of Mist's spells. His spell set so far is looking pretty intense... I he is crazy about movement and form shifting. Definitely not a characters for nooblars to learn.
None.
dont forget the minimap pings.
None.
Didnt say anything about TS summoner.
It's just a mechanic i thought was good.
None.
Creature of Mist is 100% done (pre-balanced). Am looking for someone to do the honors of taking him for a test play.
None.
woo ill do it.
i want to test the awesome flying-poisonous-gas-mist-scourge-which-spawns-hydralisks-like-8-of-them-then-teleports-the-creature-of-mist-to-where-the-scourge-is creature of mist
None.
Whoever it was that requested being able to see a list of buildable stuff for the probe:
It has been added. Tonight, I finished spells for CoM. I hope that he was a pretty unique and fun character to those who tested him out.
I have decided to take out one of the functions that was planned, due to it being impractical until I can better understand how the game will play out. I am going to implement the death effects for AI before I sleep, that will take my list of check boxes down to "Spells" and "Balancing" being the last ones that need doing. Unfortunately, I still have over 70 spells to trigger (holy shit, when did I write all of these?). CoM's spells were some of the most complex, so I hope that a lot of the other ones will be much more simple for me to trigger.
EDIT: I have just viewed the buildings list, and it is sexy.
EDIT2: "SPELLS" and "BALANCE" are the only check boxes that remain as of 12:10am eastern time on Oct 17.
Post has been edited 2 time(s), last time on Oct 17 2009, 4:11 am by Norm.
None.
That was me asking for list of buildable stuff.
None.
That was me asking for list of buildable stuff.
Ok, well you're welcome =).
Just got home from work, going to work on Ninja spells now.
None.
Just got home from work, going to work on Ninja spells now.
Hm, I played a game of WaF where I was a dt and one of his spells is a rapid dt attack. It's where a dt is continuously spawned and removed, but in that time, it does one hit. It was a really fast attack, and you can do it with however many dts. I thought of the Ninja's spell set and thought this would really fit the Mark of the Shinigami(death god) spell. The enemy could still move, but he's constantly getting hit with dts. Just thought this would really make a really good ultimate. You can also add a twist to it, where at the last dt strike, it spawns 1 powerful dt that does a critical blow.
Side note: I'll start working on the Ninja story, planning to use some japanese in there too.
None.
Just got home from work, going to work on Ninja spells now.
Hm, I played a game of WaF where I was a dt and one of his spells is a rapid dt attack. It's where a dt is continuously spawned and removed, but in that time, it does one hit. It was a really fast attack, and you can do it with however many dts. I thought of the Ninja's spell set and thought this would really fit the Mark of the Shinigami(death god) spell. The enemy could still move, but he's constantly getting hit with dts. Just thought this would really make a really good ultimate. You can also add a twist to it, where at the last dt strike, it spawns 1 powerful dt that does a critical blow.
Side note: I'll start working on the Ninja story, planning to use some japanese in there too.
Unfortunately, unit limits and the fact that I've already developed the way the Ninja is going to play out in terms of builds is determined.
Moves that scale with upgrades:
Normal attack - Toss Wep.
Evade - Zerg Air
Substitution - Toss Wep.
Fireball - Zerg Air
Mark of Shinigami - Zerg Air
Spy Sentry, "POOF!", Shuriken, and Shadow Stitch do not scale with upgrades, but they still scale with magic power.
An additional problem that I feel doesn't allow me to use your suggestion is that a spell like that would not fit into quick combos because the actual duration of it is too long.
None.
gogogogoogo norm! 3 more days left!
Hey, is it ok if I give the Ninja a name? Ninja is just too generic for the story I'm making.
None.
Hey, is it ok if I give the Ninja a name? Ninja is just too generic for the story I'm making.
You can refer to him by whatever you want, but he is remembered as "Ninja" when he's a hero. So he cannot tell anyone else his name that would preserve his memory.
None.