I had typed the creature of mist, and the serpent, then threw away the rough drafts. Something is wrong with the USB port on my comp, where I typed it up. I've tried file recovery to no avail. I'll rewrite the creature of mist, and edit the pyro, but I'm no longer doing the Serpent.
That's okay. I look forward to Creature of Mist and Psychopath's stories then. I'm sure someone will want to type up one for Serpent eventually, so don't worry about it. Thanks again =).
For my degub/sandbox mode I make it so that If there's only 1 player, it will trigger remove victory conditions, and spawn 20 level-up civs for the player. If player 1 and player 6 are the only players that started the game, then it will again happen.
Do that. It's much easier having 1 version of the map to edit, instead of always making a temporary one with computer enemies. You'll never look back.
My Sandbox mode activates with anywhere from 1-3 players on one team with zero players on the other team. Players are given unlimited stat points, ability to control enemy spawn, toggle for invincibility, and ability to instantly replenish hp or mp. This has already proven useful for testing. I created my V/D triggers around sandbox so that they do not interfere. However, I'm still open for ideas if anyone has vital things that should be available in sandbox. (Refer to list of things I will NOT include a few posts up before making any suggestions.)
The access code is just meant to limit the spread of the beta, allowing the public to try it, but not host it themselves- this way only the people testing for balances can keep the map, while people wanting to play now (even if it's a completely imbalanced version) will play and spread the map. Next thing you know, everyone is used to an imbalanced map where everyone rushes for the OP heroes. Personally, I would rather have people just play/test the map and not be able to host it, and just wait for the real deal to come out. Maybe I'm just being a bit paranoid, but that's something I don't want to see, and would be glad if I were wrong about it happening. As long as the end product is one perfect universal version, I don't care how it's achieved.
You may just being paranoid. I've never made a map that really took off in spreading.. well, ever. Unless a lot of people really appreciate this map from the get go, I don't think we're going to have to worry about fast spreading. I will definitely keep the versions more universal though. I already went on before about how i specifically designed the map's working to allow me to edit things quickly and cleanly and minimize any arising bugs. Updates only when necessary, and drastic differences will help to establish only one universal version.
Dont think about the finished product, rather think about gameplay.
If you think about the finished product there will be many hidden techniques that you wont think of thatll hamper it so it takes like 1.5 the amount of time it could.
Finished product =). Trying my hardest to get there with only 3 1/2 check boxes to go! I have tried to purposely implement many variety of strategies and hidden techniques, but of course it's impossible to anticipate them all. The people playing the map will most likely find many that I never even considered, and after discovering will have to alter for balance... that's why there's a beta I guess =).
Five more days!!
Took a closer look at all the characters and their spells and I gotta say they're really unique.(With a few exceptions of multiple curses and blinding, but that's ok.) Really hope that the spells turns out really good, along with effects. If you need any ideas for offensive spells, just play Type-Moon or We are Friend. Pretty awesome spell effects
Nothing else I could really add here until I play the game. Ugh...five days...gymnastics is going to kill me by then lol.
SHIT! Down to 5 days already? I'm going to really have to cram some stuff in quickly then. Job + College + GF was a bigger hindrance than anticipated. Thanks though on spells compliment =). I spent days contemplating how to fit the spells together to really make unique heroes. One of my main inspirations for the map was actually lack of unique heroes in other AoS's lol. Well, then tomorrow after school I'll definitely be putting a ton of shit out in this map. I will try my hardest to meet the deadline. TY for your excitement.
None.