...And you guys thought I was editing TS!
This map features turn-based combat taking place over real time among four players. A random player is selected to go first and others follow in sequence. During a player's turn, only he has command of his units. All the other players' units are controlled by the computer.
At the start of a player's turn, the player gains income and then has 47 seconds to perform all tasks for that turn -- be it building, fighting, expanding, teching, preparing for defense or the next turn, or some combination thereof. Beacons are located around the map and are captured for resources and troops. Players expand to them and fight over them to gain more money and troops to conquer their opponents. It's a free for all and the goal is to eliminate all other players.
DOWNLOADS:
http://www.staredit.net/files/1569/
http://sc.nibbits.com/maps/project/77897/47
Specs, Basic Information, Features
* 2-4 to Players
* Terrain is Jungle, 128x128
* A typical game can last 60+ minutes.
* Random tips are included for new players.
* It has similarities to strategy games like RISK. Minus that nasty randomization of die rolling.
Resources
* A detailed overanalysis of various openings can be found here.
* The map looks like this at the start.
Income Calculation
Every turn, players get income:
* Owning at least 1 Command Center = +3 minerals
* Each beacon = +1.25 mineral (round down, so bonus every 4)
* Each beacon spawns one Marine.
* Each Supply Depot = +1 (max 20)
* 4 Gas per turn. No more, no less.
(Note that players start with 10 income -- 4 Beacons (5), 2 Supply Depots, and 1 CC. (3))
Most Recent Changes
Beta 002 - 10.05.2009
- Fixed a few of the tip strings.
- Increased base armor of Firebats from 3 to 4.
- Increased maximum upgrades for Terran Vehicle Weapons/Plating from 1 to 2.
- Decreased armor of Vulture from 2 to 1.
- Decreased armor of Siege Tank from 5 to 4.
- Decreased armor of Goliath from 4 to 3.
Beta 001 - 10.04.2009
- Added welcome message and tester credits.
- Added custom score turns counter to leaderboard.
- Added random tips at end of turn.
- Added the briefing.
- Added a .WAV when your turn is starting.
- Added victory and defeat triggers with single player testing mode.
- Decreased time between leaderboard changes.
- Fixed issues with fog of war on left side.
- Put a build time of 1s on Vultures, Siege Tanks and Goliaths.
- Changed cost of Vultures from 6m/1g to 7m/0g.
- Increased mineral cost of Goliaths from 7 to 10.
- Increased mineral cost of Siege Tanks from 10 to 12.
- Increased Spider Mine damage from 67 to 97.
- Decreased cost of Vulture Speed from 30m/4g to 25m/2g.
Note: I have included the Alpha version documentation for those wishing to track the progress of the map or imagine the horrors of early versions.
Alpha Version Changelog
Screenshots
Conflict between me and FaRTy.
Turn endings create funny breaks in the action.
Doodle and FaRTy are building up a lot of troops. They definitely aren't cooperating.
CAFG starts getting belligerent with Doodle.
CAFG continues pushing into Doodle's land.
Doodle lands a Barracks in CAFG's territory and pumps out a lot of Marines. (Note: This game was from Alpha 004, before Marines had a 1s build time.)
CAFG betrays me and fails to kill me, so I start lay down the law.
Eventually I push all the way into CAFG's income, crippling him and eliminating him soon after.
The battle for the world continues... eventually the struggle ends with me on top.
This game was a three and a half hour epic. Those are some big score numbers!
Many, many troops were made and lost, though the loss numbers seem understated here.
The income totals for the game. I guess it worked out that I was the only one caring about income and territories for the last hour of the game. Also, I was serious about the 4 gas.
Post has been edited 3 time(s), last time on Dec 1 2012, 3:58 pm by Mini Moose 2707. Reason: Updating Topic, adding Nibbits link
https://www.collaborativefund.com/blog/how-this-all-happened/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://youtu.be/vyiXaCRwZTs
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
http://lab.cccb.org/en/renata-avila-the-internet-of-creation-disappeared-now-we-have-the-internet-of-surveillance-and-control/
https://thelastpsychiatrist.com/2012/11/hipsters_on_food_stamps.html
https://youtu.be/vyiXaCRwZTs
https://thelastpsychiatrist.com/2011/09/how_to_be_mean_to_your_kids.html
http://lab.cccb.org/en/renata-avila-the-internet-of-creation-disappeared-now-we-have-the-internet-of-surveillance-and-control/