//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Countdown Timer(At least, 2);
Actions:
Set Switch("Aberdeen", set);
Set Switch("Albany", set);
Set Switch("Almaty", set);
Set Switch("Amery Ice Shelf", set);
Set Switch("Anady'r", set);
Set Switch("ArcticBay", set);
Set Switch("Arica", set);
Set Switch("Arkhangel'sk", set);
Set Switch("Astana", set);
Set Switch("Athens", set);
Set Switch("Auckland", set);
Set Switch("Bangkok", set);
Set Switch("Bank Islands", set);
Set Switch("Beligum", set);
Set Switch("Bergeri", set);
Set Switch("Berkner Island", set);
Set Switch("Biscoe Island", set);
Set Switch("Bisho", set);
Set Switch("Boston", set);
Set Switch("Brazzaville", set);
Set Switch("Brunei", set);
Set Switch("CambridgeBay", set);
Set Switch("Cario", set);
Set Switch("Chicago", set);
Set Switch("Colombo", set);
Set Switch("Conakry", set);
Set Switch("Culabuli", set);
Set Switch("D.C", set);
Set Switch("Danmark Havn", set);
Set Switch("Denmark", set);
Set Switch("Djibouti", set);
Set Switch("Dublin", set);
Set Switch("EL Paso", set);
Set Switch("Enderby Land", set);
Set Switch("Franz Josef Land", set);
Set Switch("FrobisherBay", set);
Set Switch("Georgetown", set);
Set Switch("Glascow", set);
Set Switch("GooseBay", set);
Set Switch("Graham Land", set);
Set Switch("Great Falls", set);
Set Switch("Hammerfest", set);
Set Switch("Harare", set);
Set Switch("Harbin", set);
Set Switch("Havana", set);
Set Switch("Iceland", set);
Set Switch("Instanbuiel", set);
Set Switch("Inuvik", set);
Set Switch("Irkutsk", set);
Set Switch("itseqqortoormiit", set);
Set Switch("Jinan", set);
Set Switch("Khabarovsk", set);
Set Switch("Khartoum", set);
Set Switch("Kinshasa", set);
Set Switch("La Ptata", set);
Set Switch("Lhasa", set);
Set Switch("Librevillie", set);
Set Switch("Lima", set);
Set Switch("London", set);
Set Switch("Madagascar", set);
Set Switch("Madrid", set);
Set Switch("Medan", set);
Preserve Trigger();
Comment("Gaining money (Timer End)");
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Countdown Timer(At least, 2);
Actions:
Comment("Gaining money (Timer End)");
Preserve Trigger();
Set Switch("Miami", set);
Set Switch("Minsk", set);
Set Switch("Murmansk", set);
Set Switch("Nanchang", set);
Set Switch("Natal", set);
Set Switch("New Orleans", set);
Set Switch("Niamey", set);
Set Switch("Nicobar Island", set);
Set Switch("Niger", set);
Set Switch("Nome", set);
Set Switch("Noril'sk", set);
Set Switch("Nuuk", set);
Set Switch("Oman", set);
Set Switch("Omsk", set);
Set Switch("Palmer Land", set);
Set Switch("Pontianak", set);
Set Switch("Pune", set);
Set Switch("Rabat", set);
Set Switch("Regina", set);
Set Switch("Repulse Bay", set);
Set Switch("Resolute", set);
Set Switch("Riyadh", set);
Set Switch("Rome", set);
Set Switch("Salt Lake City", set);
Set Switch("San Francisco", set);
Set Switch("San Jose", set);
Set Switch("Santiago", set);
Set Switch("Sichuan", set);
Set Switch("Singapore", set);
Set Switch("Stanley", set);
Set Switch("Stockhelm", set);
Set Switch("Svalbard", set);
Set Switch("Tampere", set);
Set Switch("Thule", set);
Set Switch("ThunderBay", set);
Set Switch("Tiksi", set);
Set Switch("Toronto", set);
Set Switch("Ufa", set);
Set Switch("Ushuaia", set);
Set Switch("Vancouver", set);
Set Switch("Victoria Island", set);
Set Switch("Weipa", set);
Set Switch("WindHoek", set);
Set Switch("Yakutsk", set);
Set Switch("Yarrie", set);
Set Switch("Yoptzinco", set);
}
//-----------------------------------------------------------------//
Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
Conditions:
Switch("Aberdeen", set);
Countdown Timer(At most, 2);
Bring("Current Player", "Buildings", "Aberdeen", At least, 1);
Bring("Player 7", "Buildings", "Aberdeen", Exactly, 0);
Actions:
Set Switch("Aberdeen", clear);
Set Resources("Current Player", Add, 250, ore);
Display Text Message(Always Display, "\x004Aberdeen 250");
Preserve Trigger();
Comment("Aberdeen");
}
//-----------------------------------------------------------------//
None.