Anyone ever play "Grow Cube"? It's a pretty fun game, but hard the first few tries....
If you want, then click
here to check it out.
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Grand Moderator of the Games Forum
Ah, I love those games
Though I usually fail pretty hard at them.
I've played the old flat one.
I beat one of the grows, but I've never beaten grow cube.
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Spent my entire morning and beat all of the grows except v3. It was terribly good D:
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I like them. The first few tries that is. Once you know the secret, it's not so hard.
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I like grow island! However, grow cube is one of my favorites
I'm only here because they patched SC1 and made it free.
I watched a video of someone beating Grow Cube. Apparently you win by clicking things in the right order. Seemed kind of lame and didn't make me want to try it.
I watched a video of someone beating Grow Cube. Apparently you win by clicking things in the right order. Seemed kind of lame and didn't make me want to try it.
Thats the entire point. To find out the sequence because everytime you do it wrong you get to see what happens with your current build as a consellation. It's not meant to be some epic RPG and stuff. Its like any puzzle game. And anyways don't most puzzles have you doing things in some sort os static order? Figuring that out is the fun part.
Try it anyways moose. FFS. ;D
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That game would be fun if the objects interactions made any sense. But it is completely random.
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Quote from name:Dark_Marine
Try grow tower ;o
i've beaten like 4 already
Thats the entire point. To find out the sequence because everytime you do it wrong you get to see what happens with your current build as a consellation.
Which is neat, but I can find plenty of "neat" animations online that are actually worth watching on their own, rather than as parts of what's supposed to be a game.
It's not meant to be some epic RPG and stuff. Its like any puzzle game. And anyways don't most puzzles have you doing things in some sort os static order? Figuring that out is the fun part.
Yes, but there is supposed to be a pattern to it.
The relations between the different objects are completely arbitrary.
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