Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1.6
Temple Siege v1.6
Feb 12 2009, 6:20 am
By: UnholyUrine
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Aug 25 2009, 2:31 am iReaver Post #981



Quote from killer_sss
i happened across a gay ass bug not sure if the dm was left out of the lurk L4 non-kill list or what but i had a decent game going as 2v1 until the punk ass lurk decided to use it twice on me. the first time he came up with the sujjestion the bc attacked me and thats how i died. so when i checked the seconjd time no dmg from bc and when the second-hand long duration stun was suppose to take effect it just killed me instead.

I'm furious atm lol. Battle all game with a shti partner came out ahead after he died off and then to be freaking killed by something broke in triggers grrr......


All I can say is ouch...



I was wondering if there were any free Zerg units, preferably ultralisk or defiler, I have a good Idea for another hero....



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Aug 25 2009, 3:03 am xYoshix Post #982



The ultralisks are being used for chaos mutation and summons. Defilers are used for stun detection and summoner hero.



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Aug 25 2009, 3:20 am OlimarandLouie Post #983



What about Infested Duran? I know Regular duran is phantom... maybe infested is free...?



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Aug 25 2009, 3:22 am ShredderIV Post #984



nah, infesteds are used for hallus for phantom.



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Aug 25 2009, 4:21 am DrakeClawfang Post #985



I've another glitch to report. I didn't see it, but it was with the Earth Demon. As the other players said it, the Demon used his L1 to move, and the Obs was killed by a human player just as the ED itself was killed by a spawn Marine. The Obs exploded, the Demon unburrowed and lost a life, but he was in the same place with full HP.

Here's an idea for freeing a unit. Why not make the Halls Nuclear Ghosts, freeing up the Infested Duran unit for whatever purposes? I mean, I know that the Halls are supposed to fool opponents as they have the same portrait and name as the Phantom, but it doesn't work. An easy tell is HP, or even easier, kills, no matter how many Halls he makes he can always be found because he has kills.

So IMO, hiding among the Halls is impossible against any player with a brain, so there's no point to them being Infested Duran. I use my Halls to scout at night, distract spawn units and block off areas from large units, all things they could do just as easily as Nuclear Ghost units. And I'm sure there's a way to retrigger the Phantom's l4 with those Ghost types, right?

Whatever is done, it's just a fact that unless your opponent is stupid, he'll be able to find the Phantom easily by checking them for kills. And this is a well-known counter, I constantly see players call out "aim for the one with the kill score" when fighting a Phantom. It's a dead giveaway, and makes the Halls useless for hiding him. True they have many other good uses...but not hiding.

Post has been edited 1 time(s), last time on Aug 25 2009, 4:28 am by DrakeClawfang.



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Aug 25 2009, 8:36 am ladyalanah Post #986



That would work if not for the fact that nuclear ghosts have 100 life and the hallu's have life that grows as the Phantom levels up his own hp. So the infested hallus would be better replaced with the Focus Shot unit, or Terran Duran which would mean the triggering would have to be edited to compensate for that fact. Plus if infested duran were a hero, that would add a third ghost to the roster so he'd have to have quite a unique little niche to fit himself into.



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Aug 25 2009, 6:44 pm DrakeClawfang Post #987



Quote from ladyalanah
That would work if not for the fact that nuclear ghosts have 100 life and the hallu's have life that grows as the Phantom levels up his own hp. So the infested hallus would be better replaced with the Focus Shot unit....

That ought to work, I don't see why it wouldn't.



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Aug 25 2009, 7:18 pm xYoshix Post #988



Hallucinations get detected as regular units, so they may be mistaken for each other by triggers.



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Aug 25 2009, 8:11 pm Jack Post #989

>be faceless void >mfw I have no face

No, because you can't hallucinate yourself, so if the DM is taken, and the player that chose LM suddenly has a dark mage, then that means he hallucinated the dark mage. You can do the same for all the units.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 25 2009, 8:17 pm DrakeClawfang Post #990



Quote from xYoshix
Hallucinations get detected as regular units, so they may be mistaken for each other by triggers.

Except I've never seen that happen, at least not in TS. When a LM halls a Mech, using his Level 1 spell doesn't spawn Tanks, etc.



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Aug 25 2009, 8:34 pm xYoshix Post #991



Another condition needs to be met for the spell to work.



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Aug 25 2009, 9:09 pm UnholyUrine Post #992



... Hallu's cannot be detected with some conditions, but can with others...

For example, they can be killed, and the move location will also be centered under the location.
But it does not satisfy conditions such as command.



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Aug 25 2009, 10:27 pm xYoshix Post #993



Can't they be detected by "bring" condition? Or "command" condition?



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Aug 25 2009, 10:32 pm Moose Post #994

We live in a society.

They will not satisfy conditions, but will be affected by actions.




Aug 25 2009, 10:48 pm FlashBeer Post #995



Quote from DrakeClawfang
Except I've never seen that happen, at least not in TS. When a LM halls a Mech, using his Level 1 spell doesn't spawn Tanks, etc.

When you select a hero, you are given a death count of that hero— that death count type selects what spells are cast when you build a unit from the gateway.



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Aug 26 2009, 12:39 am DrakeClawfang Post #996



Quote from FlashBeer
Quote from DrakeClawfang
Except I've never seen that happen, at least not in TS. When a LM halls a Mech, using his Level 1 spell doesn't spawn Tanks, etc.

When you select a hero, you are given a death count of that hero� that death count type selects what spells are cast when you build a unit from the gateway.

I figured it would be something like that. I won't pretend to understand TS's triggers, but that one is an easy thing to set-up.



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Aug 26 2009, 2:53 am ladyalanah Post #997



is there a way to detect lockdown? cuz if there was i was thinking what if Medic was given access to it? since lockdown lasts so long it could either cost a lot of energy to use or lockdown'd heroes were teleported back to their temple. This gives the medic something to use in some combat situations since with the removal of max heal the medic is kind of just a tank and disabler, and being a ghost there aren't too many other heroes she can outright battle against. lockdown would help against a couple of them.

Post has been edited 1 time(s), last time on Aug 26 2009, 3:13 am by ladyalanah.



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Aug 26 2009, 5:36 am DrakeClawfang Post #998



Quote from ladyalanah
is there a way to detect lockdown? cuz if there was i was thinking what if Medic was given access to it? since lockdown lasts so long it could either cost a lot of energy to use or lockdown'd heroes were teleported back to their temple. This gives the medic something to use in some combat situations since with the removal of max heal the medic is kind of just a tank and disabler, and being a ghost there aren't too many other heroes she can outright battle against. lockdown would help against a couple of them.

There's a problem with that though. To give the Medic lockdown, you'd have to give all heroes lockdown, so the Phantom would get it too. And while I like that idea on paper since most of the large units are mechanic, it would make him overpowered.



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Aug 26 2009, 6:18 am Jack Post #999

>be faceless void >mfw I have no face

Hrm. U could make it so nonmedic ghosts have 0 energy. But that stuffs up cloak. It could work though, cloak isn't that important now.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 26 2009, 10:16 am ladyalanah Post #1000



i'm pissed. i had a rape team in a ts just now and just as i eat a da hiding on a cliff i get dropped and can't log back onto bnet. does that mean i got drophacked?

isn't there a way to make it so that only kerrigan can lockdown? hherrm.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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