Quote from Vrael
Quote from Pyro682
Within a short time of a scenario, the map revealers are ... "deleted", to easily say, and the vision sticks there permenately, so they do not count toward the unit count. What you could do is delete all of the map revealers, and place a series of units in their place, such as beacons. You then could run a trigger that Goes as follows: _____________________________________________________________________ Players: All Players Conditions: Current Player Brings at least 1 Beacon to Anywhere Actions: Center Location "X" On Beacon owned by Current Player at "Anywhere" Remove all Beacon owned by current player at location "X" Create 1 Map Revealer for Current Player at "X" Comment "Beacons ---> Vision" Preserve Trigger. _____________________________________________________________________ You could have these beacons owned by a computer, or a neutral player. That way, you garuntee the vision for all players, and you run it without AI scripts. Why you can't run Vision AI scripts is beyond me, but, whatever.
1) I did not say to peg a location on a map revealer.
2) I did not say to remove a map revealer at a certain location.
3) I by-pass the problem of getting rid of the map revealer's count towards the CCMU, by knowing and using the map revealer's characteristic of being present in the game, then removed (automatically)
4) My trigger DOES use other units, like you suggested.
5) He has enough unit capacity for 1 set of Map revealers (For 1 player). I simply make it garunteed and shared for all players.
6) I have never said anything about replacing map revealers with beacons, due to cliffs and invalid terrain.
This removes beacons 1 at a time, therefore cycling through them, using 1 location. It then creates a single map revealer per person, and then, (due to the map revealer's characteristic of being removed from the map and this takes away its count to CCMU) this allows for a cycling through the map, placing map revealers with triggers. In essence, if you do not understand this [explaination], it compounds 8 map revealers into a 1 addition to the CCMU count. The beacons are pre-placed.
Post has been edited 4 time(s), last time on Aug 16 2009, 6:06 am by Vrael. Reason: calming down the post, anger is unhelpful and unneeded
None.