So, in my map theres a bridge and nearby is an alternate route to take to get to the other side of the bridge. Now the bridge is very small but i've tested and the unit i want to cross it can cross it fine. But I've found that if theres a nearby alternate route that isnt so squished the unit will take it instead and make the bridge seem useless. This happened before and i fixed it by making the bridge wider but in this case i dont want to make the bridge wider, it would ruin the atmosphere. So, how would i make the unit cross the bridge.
I've tried messing around with the bridge tiles which only resulted in the unit crossing it half way then turning back.
Heres the bridge.
Post has been edited 1 time(s), last time on Aug 9 2009, 1:04 am by samsizzle.
None.
If the AI doesn't want to go over it, it won't. A lot of units have the room to pass over terrain but don't due to pathing. There isn't a whole lot you can do about it either.
I suggest finding a means of not-visibly "Squishing" the other path, like you mentioned before. Perhaps some DTs are in order?
None.
yeah i tried that, it just got confused. But i fixed it anyway by just messing with the bridge.
None.