AI Nuke
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Aug 5 2009, 7:43 am
By: Qwerty5312  

Aug 5 2009, 7:43 am Qwerty5312 Post #1



I was recently working on randomization of a loction, which thanks to JaFF I figured out. Now I decided to have a ghost nuke at that random location. I gave the computer enough minerals and gas, ran AI Script Terran Expansion Town B-2, and gave them supply. My only problem now is the nuke still won't build. Any ideas?



None.

Aug 5 2009, 8:02 am Falkoner Post #2



You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.

So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.

So, since you used the second option, the only question is, is the computer that is doing the nuking a Terran computer, and are you having other AI scripts running at the same time?



None.

Aug 5 2009, 8:32 am Qwerty5312 Post #3



Oh wow thanks! I never expected that it had to be a terran computer...It works now! :)



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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