I tried this using the Kills 4 Cash method, not working for me. How can I setup a trigger that when 100 of any unit dies, they recieve 50 ore and then will loop.
I can get it to work but not loop. I also setup a neutral comp player that counts deaths but with no luck.
Conditions:
Neutral Plyr
Actions:
Always
Modify death counts for Neutral, Set to 100 for (Unit Im Using)
Conditions:
Player1 has suffered exactly 1 deaths of [any unit]
Actions:
Modify resources for Player1, add 50 ore
Display for current player, $50
Modify death counts for neutral, set to 100 for (Unit Im Using)
Preserve Trigger.
Tried a bunch of stuff, idk what trigger I should be making, does it need a switch? ty!
None.