Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: What is going on here?
What is going on here?
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Jun 26 2009, 10:35 pm
By: scwizard  

Jun 26 2009, 10:35 pm scwizard Post #1



The map has five triggers (not including hypers) and three locations. The locations are all invisible, so use the locations section on the left side treeview of SCMDraft to view them.

Look at the triggers and then take a note of what you expect to happen. The play the map and take a note a which does happen. Then post here explaining why what happens happens.

Attachments:
invertedlocs.scx
Hits: 8 Size: 35.02kb

Post has been edited 1 time(s), last time on Jun 26 2009, 10:42 pm by scwizard.



None.

Jun 26 2009, 10:36 pm Morphling Post #2



Where are the triggers and/or map?



None.

Jun 26 2009, 10:37 pm stickynote Post #3



I believe posting the map would help. ;)



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Jun 26 2009, 10:42 pm scwizard Post #4



I forgot to press the "attach this" button >_>



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Jun 26 2009, 10:47 pm Morphling Post #5



Nevermind. lol

Post has been edited 1 time(s), last time on Jun 26 2009, 10:57 pm by Morphling.



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Jun 26 2009, 10:55 pm Heinermann Post #6

SDE, BWAPI owner, hacker.

Um? Is this some kind of joke? The triggers appear in the order I expect, so what's the point?




Jun 26 2009, 10:56 pm Lethal_Illusion Post #7



Order:
1) Location centered on "0x0 @ 1000x1000"
2) text "Unit X cord = 1000" doesn't display (tank is not in the location)
3) location centered on "0x0 @ 999x999"
4) text "Unit x cord = 999" displays (tank is in location)
5) text "I'm freaking out man!" displays
**next trigger loop**
6) text "Unit x cord = 1000" displays (the location is still on "0x0 @ 999x999")


If you enable Preserve Trigger on the first trigger (centering the location on x=1000), then "Unit X cord = 1000" will never display.



None.

Jun 26 2009, 10:59 pm scwizard Post #8



Quote from Heinermann
Um? Is this some kind of joke? The triggers appear in the order I expect, so what's the point?
Well apparently it doesn't appear in the order morphling expects, nor in the order I expect.

If you center the inverted location, and then check to see if the unit is at that location. Why does it say "false" finish the trigger cycle and then say "true"?



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Jun 26 2009, 11:01 pm JaFF Post #9



Quote from scwizard
Quote from Heinermann
Um? Is this some kind of joke? The triggers appear in the order I expect, so what's the point?
Well apparently it doesn't appear in the order morphling expects, nor in the order I expect.

If you center the inverted location, and then check to see if the unit is at that location. Why does it say "false" finish the trigger cycle and then say "true"?
Lethal explained it to you. Basically, the inverted location stays at the 999 position after the first trigger loop, hence, in the second trigger loop, the display 1000 trigger will run.



None.

Jun 26 2009, 11:03 pm scwizard Post #10



Quote from Lethal_Illusion
Order:
1) Location centered on "0x0 @ 1000x1000"
2) text "Unit X cord = 1000" doesn't display (tank is not in the location)
3) location centered on "0x0 @ 999x999"
4) text "Unit x cord = 999" displays (tank is in location)
5) text "I'm freaking out man!" displays
**next trigger loop**
6) text "Unit x cord = 1000" displays (the location is still on "0x0 @ 999x999")

If you enable Preserve Trigger on the first trigger (centering the location on x=1000), then "Unit X cord = 1000" will never display.
Oh that makes perfect sense. Whoops :(



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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