Question is plain and simple: How do you make the lurker's subterranean spine go all direction when it attacks, so that say... a number of marines coming from different directions are killed at the same time...
Now this one... I DEFINATELY have seen it, and I am sure it is doable.
again, greatly appreciated, geniuses from SEN~
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well if I were you I would put a turncwise command into the projectile iscript so that it goes in a circle when it moves. If the projectile moved fast enough it would look like the spines radiated outward. With some really tricky iscripting you could make it look (and act) like there was a wave of spines coming out of the lurker.
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can you explain in detail how to do do the rediate outward thingy?
I would like to learn that as well.
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Actually, what you are describing involves attack, turn, attack, turn, attack, turn, etc. until it has fired at all of the directions you want. This is done in the unit's attack animation. There are 32 directions, so if you are only having it turn by one for each attack then you would have 32 attacks and turns.
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but would I have the attacks ran simultaneously if I don't place any wait in between?
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Yeah, I think I remember someone saying you can do that.
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IskatuMesk has done that several times and it worked fine for him.
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Ah shadowflare, I hadn't thought of doing it that way. Good idea!
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I placed the turn command before the gotorepeatattack and it crashed...
but the thing is, I ran it as a spell, not a normal attack, would that make a difference?
Post has been edited 1 time(s), last time on Jun 27 2009, 12:38 am by Angle Lock.
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but the thing is, I ran it as a spell, not a normal attack, would that make a difference?
If you mean that you used the "castspell" opcode, then yes, as the Lurker wouldn't know what to do with that.
If you mean in the Lurker's spellcast animation... the Lurker doesn't call that for attacking, so far's I recall.
If you mean something else... well...
Whenever you're having iscript problems, the easiest thing to do is to just post your iscript file. P:
I'm quite out of experience, but I imagine it should be along the lines of (based on just looking at the lurker iscript and what I'd do if I just wanted it to fire in all directions simultaneously but otherwise unchanged) :
Collapsable Box
init:
nobrkcodestart
rpt:
wait 1
playsnd 64
attack
turncw x
attack
turncw x
[... ...]
nobrkcodeend
repeatattack
ignorerest
toidle:
goto local03
Post has been edited 2 time(s), last time on Jun 27 2009, 4:35 am by EzDay281.
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well I applied it to a ghost as well, and I modified its spell casting animation as follows
nobrkcodestart
wait 1
castspell
wait 1
turnccwise 4
wait 1
castspell
wait 1
turnccwise 4
wait 1
castspell
nobrkcodeend
gotorepeatattk
sigorder 2
goto PylonGndAttkToIdle
I tried to make it a fan shape, and instead it gave me the crash.
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nevermind, slap myself, I crashed because of other reasons, thx for the help everyone.
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