Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: unit bounty, Please Help
unit bounty, Please Help
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Jun 24 2009, 12:04 am
By: JrOSTAD  

Jun 24 2009, 12:04 am JrOSTAD Post #1



Hey guys, i was wondering how i could make it so i get minerals whenever i kill a particular unit, could someone help me out?

Post has been edited 1 time(s), last time on Jun 24 2009, 12:24 am by JrOSTAD.



None.

Jun 24 2009, 1:11 am Polkaman Post #2



Use this page for reference:

http://www.staredit.net/?p=tutorials&tut=6


Now, for each unit you kill do the trigger:

Current player kills and razings score is at least [Unit You Killed's Score]

Set score for current player: subtract [Double the above]
GIve minerals
Preserve

This should be used with hypertriggers for maximum effect.

Also, it is VERY IMPORTANT THAT YOU PLACE HIGHER KILLS AND RAZINGS UNITS FIRST ON THE TRIGGER LIST [top]



None.

Jun 24 2009, 2:07 am JrOSTAD Post #3



I have only one word to say to that... PERFECT!!! It worked amazingly, thank you ^^



None.

Jun 24 2009, 3:15 am ForTheSwarm Post #4



If you kill two units at the same time with splash damage, this system might bug out, however.



None.

Jun 24 2009, 2:13 pm Norm Post #5



But, you can always add in safe-guard triggers to minimize the bug-out effects.



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