SO!!!
When is V3 coming out?
I had an idea, btw, for the famous new "hardcore mode" where some mini-games gets altered a bit:
For the Pedestrian Crossing one, what about implementing RED LIGHTs that stops the players from moving for a certain time? Maybe just at the end?
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*cough* my "Challenge Mode" idea .. *cough*
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Give up guys, hes not making another ver
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looks at watch Looks at Calender ... Flips through countless pages.... ..
..
Give up guys, hes not making another ver
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sorry dude but i know theres a lack of motivation to do anything to a finished map, i know that from expiriance, maybe prove me wrong -.-
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MA, come on...
You MUST finalize this!
Do it for Stevie Ray Vaughan, Pink Floyd, Led Zeppelin, Genesis, myself and yourself!
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BTW MA sorry if i banned you once from my game, there was like 2 MilleniumArmy that joined my game at same time so if was u.. i tought they were spoofs lol o.O
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Lol, USS_Cane, sorry for the last time
Actually, I finally beat this Impossible (Crepuscular) all in one game (took us exactly 4 hours).
May I force you to come play a last time with me? I'll leave any game (except Puzzling 2) for you
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Already shift+deleted my sc folder payne. 2 late.
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Why are you still "wasting your life" around here then?
Seriously, I play starcraft ALOT and it doesn't affect my real life at all...
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Yesterday I accidentally discovered a new exploit that I hope gets fixed soon.
In the zergling race where you have to burrow to avoid mutalisks, if you move your zergling as close to the edge as possible, then just keep running and get killed, it will says "
Unit Unplacable: Flag and then you respawn in the center of the race, which if you do it at the start means you're ahead of everyone.
Anyway, while you're at it, think you could fix the bug in the lurker dance game where sometimes the lurkers spawn but never burrow and just sit there? it's really annoying having to rehost when that happens.
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I love the WTF thing, but how do you get killed? The most left-side civ? Or just pure random?
Please report errors in the Staredit.Network forum.
I love the WTF thing, but how do you get killed? The most left-side civ? Or just pure random?
Im pretty sure it's just random, maybe uses switches?
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Anyway, while you're at it, think you could fix the bug in the lurker dance game where sometimes the lurkers spawn but never burrow and just sit there? it's really annoying having to rehost when that happens.
It's a weird glitch, and MA is removing some games that may be contributing to this glitch.. .Also, he is putting a back-up trigger that'd detect if the lurkers are doing anything (I don't know how
).. and end the game if need be.
And btw.. good find
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Why can't you spawn them burrowed? Does that not work?
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They are spawned burrowed...
It is just that when you die.. you become a flag for a while.. and then you respawn burrowed.
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Yesterday I accidentally discovered a new exploit that I hope gets fixed soon.
In the zergling race where you have to burrow to avoid mutalisks, if you move your zergling as close to the edge as possible, then just keep running and get killed, it will says "Unit Unplacable: Flag and then you respawn in the center of the race, which if you do it at the start means you're ahead of everyone.
Anyway, while you're at it, think you could fix the bug in the lurker dance game where sometimes the lurkers spawn but never burrow and just sit there? it's really annoying having to rehost when that happens.
Yeah someone pointed out that glitch in Burrow and Run game. I'm fixing it.
As well as the Lurker dance one... well, more like I found a way around it.
I love the WTF thing, but how do you get killed? The most left-side civ? Or just pure random?
I dunno, guess you'll just have to pray to find out.
Anyway, while you're at it, think you could fix the bug in the lurker dance game where sometimes the lurkers spawn but never burrow and just sit there? it's really annoying having to rehost when that happens.
It's a weird glitch, and MA is removing some games that may be contributing to this glitch.. .Also, he is putting a back-up trigger that'd detect if the lurkers are doing anything (I don't know how
).. and end the game if need be.
And btw.. good find
Yeah it's a weird glitch. I dunno. For some reason I feel as though this map may have indirectly crossed some rare mapping boundaries and with over 5k unique and handmade triggers it's too difficult and time consuming to figure it out. And yes I did add back-up triggers which can internally detect whether the lurkers are functional or not.
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So... erm..
an obvious question arises....
When's the next ver coming out?
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