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Magic: The Gathering
Jun 15 2009, 5:51 am
By: midget_man_66  

Jun 15 2009, 5:51 am midget_man_66 Post #1



I have recently found a program on the internet, an in depth editor for magic the gathering cards. My first idea was to create a zerg creature. One turned into all of them. Then I made spells, and lands.

Now I will make the other two races, as well as lands and spells that are relative to them.

I might print them off and sell theme decks to my friends who play magic, but this is all just "this sounds like a good idea". I will most likely lose motivation. But for now... Here are some screen shots.







None.

Jun 15 2009, 5:57 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Hey, those don't look half bad. Except for the last one, though.



fuck you all

Jun 15 2009, 6:01 am midget_man_66 Post #3



Yeah... i know... finding art on the internet for starcraft is more difficult than i thought it would be. I had such a hard time finding art for the Scourge that i removed it from my project in general. If this pattern is consistent, it is very likely that i will not properly represent Every unit in starcraft as a Magic Card.

If you find any really pretty art for any units that you happen to come across i would LOVE suggestions.

Images would be preferable if they have large dimensions and are high quality.



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Jun 15 2009, 6:42 am midget_man_66 Post #4








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Jun 15 2009, 7:03 am ClansAreForGays Post #5



It's nothing, but you are giving ridiculously low costs for the creature cost/abilities. Your costs are just way off for what they do.




Jun 15 2009, 7:04 am Madroc Post #6



Hey, a few nitpicky things.. The mutalisk is insanely overpowered (for a common 4BR or 3BR would be appropriate) and kerrigan's ability should be "3R" not "R3." Burrowing is badly templated (I'd have to think for a while about how it would be..). Again, defiler's ability should be 2BB not BB2. Zerg lurker should be "When Zerg Lurker comes into play, sacrifice it unless a Zerg Hydralisk was sacrificed this turn. Zerg Lurker can attack and block as if it were not burrowed." Rush should be "Untap all grounds." I know it sounds funny but that's how it should be. Infested Kerrigan should be "Infested Kerrigan deals damage equal to its power to all creature target opponent controls." Zerg Mutalisk should be.. well actually I'd have to think about that one for a while.. Well anyways that's how Wizards would have to print them if they were to be printed.

Oh and great job, this is incredibly geeky and I love it. :D




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Jun 15 2009, 5:29 pm midget_man_66 Post #7



Thanks Madroc for your suggestions, i have made appropriate changes. Don't worry about being "picky". I mean, I want them to look legit. Any understandable reasonable suggestions are welcomed.



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Jun 16 2009, 12:02 am DT_Battlekruser Post #8



Quote from Madroc
Hey, a few nitpicky things.. The mutalisk is insanely overpowered (for a common 4BR or 3BR would be appropriate) and kerrigan's ability should be "3R" not "R3." Burrowing is badly templated (I'd have to think for a while about how it would be..). Again, defiler's ability should be 2BB not BB2. Zerg lurker should be "When Zerg Lurker comes into play, sacrifice it unless a Zerg Hydralisk was sacrificed this turn. Zerg Lurker can attack and block as if it were not burrowed." Rush should be "Untap all grounds." I know it sounds funny but that's how it should be. Infested Kerrigan should be "Infested Kerrigan deals damage equal to its power to all creature target opponent controls." Zerg Mutalisk should be.. well actually I'd have to think about that one for a while.. Well anyways that's how Wizards would have to print them if they were to be printed.

Oh and great job, this is incredibly geeky and I love it. :D

Yeah, I was going to say they look good but they're a little overpowered unless magic has swung way out of proportion since I stopped playing all those years ago.



None.

Jun 16 2009, 4:22 am Corbo Post #9

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from DT_Battlekruser
Quote from Madroc
Hey, a few nitpicky things.. The mutalisk is insanely overpowered (for a common 4BR or 3BR would be appropriate) and kerrigan's ability should be "3R" not "R3." Burrowing is badly templated (I'd have to think for a while about how it would be..). Again, defiler's ability should be 2BB not BB2. Zerg lurker should be "When Zerg Lurker comes into play, sacrifice it unless a Zerg Hydralisk was sacrificed this turn. Zerg Lurker can attack and block as if it were not burrowed." Rush should be "Untap all grounds." I know it sounds funny but that's how it should be. Infested Kerrigan should be "Infested Kerrigan deals damage equal to its power to all creature target opponent controls." Zerg Mutalisk should be.. well actually I'd have to think about that one for a while.. Well anyways that's how Wizards would have to print them if they were to be printed.

Oh and great job, this is incredibly geeky and I love it. :D

Yeah, I was going to say they look good but they're a little overpowered unless magic has swung way out of proportion since I stopped playing all those years ago.

It probably has. I stopped playing before the 9th gen came cause they started adding tons of stupid skills that could basically end a game in just a few turns -.-
I remember my white + red set full of morph/flyers. like 80% of my creatures were those and 3 of them auto attacked when discovered it was so hax. They were weak 1/2 but so good in masses <3



fuck you all

Jun 16 2009, 4:27 am midget_man_66 Post #10



Quote
unless magic has swung way out of proportion since I stopped playing all those years ago.

Yes. I stopped playing magic after i read the books for the Kamigawa block.

Looking at cards now-a-days compared to the old ones you can tell that there is a change. There are alot more card effects... new card types (flip cards for example), they make cards for creature tokens. Also there is a new card type (Very recent) that will change magic forever: The planeswalker. planeswalkers are mythic rare (a new rarity) and they have their own health. Opponents may choose what their creatures attack when they declare attackers if a planeswalker is in play. They may attack the planeswalker, or the player. The player wielding the planeswalker can still defend either way...



None.

Jun 16 2009, 4:52 am rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

2 for a 3/3 flier. lmao. That's more overpowered than a mox.

What the fuck is shroud?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jun 16 2009, 6:37 am midget_man_66 Post #12



Quote
2 for a 3/3 flier. lmao. That's more overpowered than a mox.
suppose i should post changes that i have made so i dont get flamed.

Instead of reposting card images i will just repeat what i have already said.

Quote
Thanks Madroc for your suggestions, i have made appropriate changes. Don't worry about being "picky". I mean, I want them to look legit. Any understandable reasonable suggestions are welcomed.

:D



None.

Jun 16 2009, 3:13 pm Madroc Post #13



Yeah magic has gotten a bit out of hand. They've got a 5/4 for 3, a 5/5 for 3, a ridiculous 4/4 double striker for 4, and there are decks winning on turn 0 nowadays.But they surely wouldn't make a mutalisk like that; it would probably be the new best creature ever, I think.

Post has been edited 1 time(s), last time on Jun 16 2009, 3:18 pm by Madroc.



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Jun 17 2009, 2:45 am midget_man_66 Post #14



Well, in its defense, the cards that you referenced were either uncommon or rare.



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Jun 17 2009, 5:21 pm Madroc Post #15



That's true, but with all those options it just makes Type II format sick.



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