Staredit Network > Forums > Media, Art, and Literature > Topic: Flash Game RPG
Flash Game RPG
Sep 16 2007, 4:01 pm
By: InsolubleFluff  

Sep 16 2007, 4:01 pm InsolubleFluff Post #1



Hey, is there anyone here at SEN, that would be interested in making an RPG on Flash with me? I can code pretty much every aspect of it if need be, but my artistic skills are extremely lacking. If you want to see a rough copy of what me and my friend made before then I can show you it, however he doesn't wish to work on it anymore, but I think that without a deadline, and with some better coding formatting, I could pimp the RPG up to be about 10x better with about 1/4 of the code.



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Sep 16 2007, 6:15 pm Money Post #2



I can test, but my artistic skills are worse than yours.



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Sep 17 2007, 7:40 am Rawk_Flare Post #3



I don't know anything about artistic skills or flash games but if you need 3D/2D modellers/animators, I could introduce you to some kick ass modellers/animators from our Sons of War project.



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Sep 17 2007, 12:29 pm Sie_Sayoka Post #4



got any examples of your coding knowledge and skills?



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Sep 23 2007, 12:48 am InsolubleFluff Post #5



Well is there anything you'd like me to demonstrate to you of my abilities?
I can do all the classic arrow key directional movements, and it'd take like 5 minutes to find out how to use WASD.
I can't really do a save system because that would require some knowledge of PHP I do believe, which I have none of (yet)
I can do pretty much anything otherwise, it's all ready easy.
If you wanted a really in depth battle system, it's limit is how creative YOU get, I can code it all pretty much.



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Sep 23 2007, 12:52 am Sie_Sayoka Post #6



It seems that you would be able to create a very simple flash game...



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Sep 23 2007, 12:56 am InsolubleFluff Post #7



Well you tell me what you wish to have made and I will tell you if I can do it or not.



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Sep 23 2007, 4:26 am Sie_Sayoka Post #8



something like FF tactics



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Sep 23 2007, 12:48 pm InsolubleFluff Post #9



i dont play FF but let me give you a summary of what i think you mean by FF Tactics and you can correct me, mkay?

World map for walking around.
Random encounters with random enemies and random quantity.
Entering/ Exiting towns.
Talking to people.
"Quests" to complete.
And birds eye view the whole game?



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Oct 13 2007, 3:38 am Red2Blue Post #10



Your flash game sounds like it is not ready to have high quality artwork or even any kind of artwork in it.

Try calling on artistic talent when you do decide to create something truly amazing or decide to beefen up this flash game with more depth than in it's current format.

If your game for recreational purposes, try to just try to use your own art regardless of how horrific it is. The only person you should be trying to impress is yourself.


Post has been edited 3 time(s), last time on Oct 13 2007, 6:22 am by Red2Blue.



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Oct 13 2007, 5:52 am Dr. Shotgun Post #11



Quote from Red2Blue
The only person you should be trying to impress is yourself.

False.



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Oct 15 2007, 8:07 pm Kellimus Post #12



Quote from Shocko
Well is there anything you'd like me to demonstrate to you of my abilities?
I can do all the classic arrow key directional movements, and it'd take like 5 minutes to find out how to use WASD.
I can't really do a save system because that would require some knowledge of PHP I do believe, which I have none of (yet)
I can do pretty much anything otherwise, it's all ready easy.
If you wanted a really in depth battle system, it's limit is how creative YOU get, I can code it all pretty much.

Wow.

That's sooooooooo hard.

LOL! That's pretty sad, actually...

Want to see some C/C++ code that could do the same thing? (I'd have to tap into the MFC and all that stuff if you really wanted me to get technical with it..)

This code will not work, so all you C/C++ heads stfu please, this is an example:

if(UPARROW = TRUE)
{
//Insert your movement code here
} else {
//Insert your non-movement code here
};

I only read up on the MFC and Win32 programming a tiny bit.. Haven't really delved into it at all.

But anyways... Why would a save system require PHP? It'd only require PHP if you were doing an online game...

You'd probibly have to use XML or something of the like for a save system... Or code some weird Actionscript shit to save all the data 'n stuff.


But good luck with your simplistic game :D

Quote from Red2Blue
Your flash game sounds like it is not ready to have high quality artwork or even any kind of artwork in it.

Try calling on artistic talent when you do decide to create something truly amazing or decide to beefen up this flash game with more depth than in it's current format.

If your game for recreational purposes, try to just try to use your own art regardless of how horrific it is. The only person you should be trying to impress is yourself.

Sorry, but I'm pretty sure their world doesn't revolve around only them like egotists like you ;)



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Oct 28 2007, 3:37 am InsolubleFluff Post #13



What more is needed for a flash game?
It is all the same shit pretty much, and as for the PHP comment, several people suggested i'd need PHP so that's why I did include it.
I am not bad at programming despite what you may of already came to think.
I don't know many languages but that's because im busy, if I wanted to waste my spare time on learning C/C++ I would, if I wanted to waste my spare time on PHP, XML or any of that shit, I would.
Points is I can make a game if you tell me what you want, and I can make a game but I can't make art... so the idea is I need art, you offer to assist, not negative criticize.

Give me a list of things a game NEEDS



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Oct 28 2007, 10:20 pm Fisty Post #14



I could test if u liek.



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Oct 29 2007, 5:28 am InsolubleFluff Post #15



I stopped making the RPG because I had nobody to do art.



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Oct 30 2007, 9:45 pm Kellimus Post #16



Do it yourself?

PHP isn't hard to learn, nor is C/C++



They are almost identical... Except PHP has some different syntax and is for online stuff....


C# is online, but C# is weird.



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Nov 2 2007, 9:43 pm InsolubleFluff Post #17



I'd say they're all pretty much alike so...



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Nov 3 2007, 1:00 am Kellimus Post #18



C# you have to create classes for EVERYTHING... And you're dealing with Namespaces mostly as well.. Pretty weird stuff..



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