Trigger problem
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Jun 10 2009, 7:04 pm
By: Stupid: Fred  

Jun 10 2009, 7:04 pm Stupid: Fred Post #1



Thanks for your help the problem is fixed

Post has been edited 2 time(s), last time on Jun 12 2009, 6:02 pm by Stupid: Fred. Reason: Getting rid of wrong information



None.

Jun 10 2009, 9:45 pm Cinolt Post #2



An explanation of your problem and the triggers would be nice.

But from skimming through it, I think:

Deaths("Current Player", "Matriarch (Queen)", At least, 0);

should be Exactly, 0, because At least 0 would be all values, and the trigger would always run.



None.

Jun 11 2009, 12:25 am Stupid: Fred Post #3



No, I don't think it is, because I'm trying to add minerals every other second. 0-12 = 1 sec 12-24= 2 sec 24 = 1 sec so it goes min wait min wait.



None.

Jun 11 2009, 1:50 pm Stupid: Fred Post #4



FIXED!



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