Some things I need to point out and overview of the game.
Alright, for the spell ZD(shockwave), it doesn't stun all the enemy generals. It only stuns other players with the same unit as you. For example, if I'm archon and I use shockwave, I'll only be able to stun archons. I'm not sure if that was intended, but I find it frustrating sometimes.
Now, Dagger's Razor wind works....sorta. If you run in any upward direction, you won't have any problems with mines getting in your way. However, if you were to run in a southern direction, then you'll pretty much get stuck and be surrounded by mines. Norm, you did fix it in a way, but not enough really.
Katana's teleport doesn't work as described. The afterimage usually never attacks.
OVERVIEW/OPINIONOverall: Ok, I find this map to be extremely fun. Build orders in this game are really important when you're up against a team who knows what they're doing. The game can get micro-intensive when you're dodging spells and spawns and retaliating back. The learning curve varies with every person. Fast learners are bound to pick this up quick (obvious huh?) and enjoy a nice game. It takes a bit to fully understand how everything works only if you actually try. There are many ways to win the game, as build orders are often changed alot. Every decision you make when commanding troops could backfire. If you mass, your opponents could feed off of that and gain a huge profit. I actually find this more fun than TS (sorry urine
), but the lack of experience players is depressing. Well, players that can stand their ground against me. (Found only 2)
Generals:Dagger(ling)- After playing this guy tons of times, I found him to be more of a PvP type of guy. His fast attack along with an arsenal of deadly spells makes the Dagger one of the most dangerous units in the game. Dagger probably has the most variety in his spell list. He is able to suck you in, slow you down, drain you mana, stun you, possibly cover the whole map with mines, take out your whole entire army, and so much more. I find him kinda rigged.
jk
I really think the ling's a scary guy. In the hands of a pro, he could easily kill everyone with his speed and deadly spells. The ling is pretty famous for sneak attacks too. If you're too close to the ling, let's just say you're royally f*cked as he could pull out a tornado+mana drain combo on you.
Bow&Arrows(rine)- This guy is pretty all around and is usually on par with ling in power. The Bow is rakes in money alot faster than Dagger. His crowd control is amazing as fbats just simply rape if you use stim once they're out. His base destroying abilities are unmatched as tanks just simply make short work of cannons. His spell variety isn't as great as Dagger's, but it's enough to make him a fearsome opponent. You can snipe with tanks or use the tanks as a lure for another combo. (3 Reactions upon seeing tanks: Your opponent will 1. Run away 2. Run towards the tank, or 3. Say "Oh shit...") There's many uses for his spells, but I don't want to list them.
This is probably my best guy, so that should explain alot haha. Except, I find flame enchantment really useless...
Katana(archon)- To put it frankly, overall, this guy can't match up against the other two generals. The archon however could last on the battlefield the longest, as his shield regeneration spell helps alot. He can teleport back to base so that helps him slightly when facing other generals. His build order is pretty limited from what I see. Getting a weapon up is an absolute must because of your low DPS and base damage. His spell set isn't too amazing. Sure his TTD and ZDT are good, but the lack of variety really makes him less versatile than the others. The Katana is good in a way, but only against noobs.
I'm trying my ABSOLUTE best to try and find a way for katana to match up against the others, but it's just not working. As I said, to make up for his lack of speed he needs some vortex spells. He does have the highest damage, but the lowest DPS which seriously puts him at a disadvantage. His firepower in spells is really low compared to other spell sets. Norm, I really need you to do some serious changes to him, as he is the most underpowered/unpopular unit out there. Though me and my friend are trying to master him.
Conclusion:The terrain isn't so bad. It doesn't get in the way of gameplay which is fine by me. You pretty much do most of the fighting in the middle section of the map. I'm not really bothered by this because that's usually where all the fun is...and money. The spell combo system is awesome, and spell sets are easy to memorize. It's also fun to try and find new comboes during the game. Build orders in this game is important, as said before. Microing, Predicting, and Feinting are the keys to surviving other players. Again, I find this game very enjoyable and so do others. Many online find this map to be fun, awesome, and frustrating at times. Anyways, there's good and bad feedback. They range from loving your map to despising it. It just depends on if they understand the gameplay or not.
Please continue balancing this as there are things that need attention. Adding new things wouldn't hurt too.
This is also the first time I wrote something like this, but it's not a review even though it could look like one...
None.