System Strike [LW]
Ok so, the best description for this map that I can think of is Desert Strike. In Desert Strike, you build buildings that represent different units, when the timer hits 0 and it is your turn to spawn, based on the buildings you have, you will create units for your complementary computer player.
Basic Idea
Now, for this game, it's the same basic idea, except for that you Lift Off buildings to create units! For example, if you lift off a barracks, you will create 5 marines. If you lift off a barracks and you also have an academy, you will create 5 marines, 1 firebat, 1 medic. 2 academies and a barracks = 5 marines, 2 firebats, 2 medics, etc. etc. etc. The point of the game is to kill your opponents "Final Base", but to get to that you will have to go through 2 Spawn Encampments.
Spawning Units
NOTE: Lifting off buildings only creates the units once, not continually, so you must keep rebuilding your buildings and lifting off to create units: So, once you create units, the units are transported to your unit waiting area, where they wait until the timer hits 0 and then they move to the battlefield. Everyone on your team spawns at the same time. So to be victorious, your team must lift buildings at the same time, to create a bigger army at the waiting area, and when the timer hits 0, they will be transported to the battlefield, ready to fight.
Getting Resources
Everything is built using minerals, so there is no need to mine gas. In your base, you start out with 3 Engineers (SCVs) who you will use to mine minerals (stacked of course). However, 3 Engineers (SCVs) won't get you very far very quickly, so in order to get more Engineers (SCVs), you with have to build Mines (Refinerys). In your base there are also 3 geysers to build on, which translates into 3 possible Mines (Refinerys) and many more Engineers. However, once you build a Mine, there is a cool down time before you can start building more Engineers and start mining again.
The cool down times and Engineer numbers go as follows:
0 Mines = 3 Engineers
1 Mine = 5 Engineers with a Cool Down of 40 Seconds
2 Mines = 8 Engineers with a Cool Down of 80 Seconds
3 Mines = 13 Engineers with a Cool Down of 160 Seconds
The cool down times and Engineer numbers go as follows:
0 Mines = 3 Engineers
1 Mine = 5 Engineers with a Cool Down of 40 Seconds
2 Mines = 8 Engineers with a Cool Down of 80 Seconds
3 Mines = 13 Engineers with a Cool Down of 160 Seconds
More in Depth
What Buildings create What Units
Screen Shots
The Pre-Game lobby
Tutorials are there if you need them ;o
This is how you get units and stuff, by lifting off buildings
This is a small portion of the "waiting area", when the timer hits 0, the units will be moved to the battlefield
Small rine battle RAWR!
Bunkers FTW
hehehe, we killed one of their spawn encampments ;o
GIMME ALL THE LOOT! ;P
Upgradin our spawn like a G
Using saving grace to own all them fools
This is what happens when you build more refinerys
A loot at their base after their spawn encampment died, GET THE DAMN LOOT!
Btw, I just upgraded some stuff, so if you dl'd the first beta version, you should dl this one cause there were ai problems in the other one... (i think only 1 person dl'd anyways but yeah)
-$
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Post has been edited 5 time(s), last time on May 24 2009, 11:05 pm by m.0.n.3.y.
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