Interceptor
Oct 11 2007, 5:49 pm
By: ClansAreForGays  

Oct 11 2007, 5:49 pm ClansAreForGays Post #1



So I was wondering if anyone has succeeded in permanantly cloaking/disabling an interceptor and still control it with
ai scripts. Is this a unit that crashes when disabled?
My idea is to use hyper triggers and constantly move a templar at its location to give the illusion of it traveling faster. This illusion would increase if the player couldn't see the interceptor.




Oct 11 2007, 9:02 pm Twitch Post #2



I belive the interceptor was one that wasn't tested so you probaly just got to find out yourself :P.



None.

Oct 11 2007, 9:47 pm Kenoli Post #3



You can cloak Interceptors with the Disable-Enable-Enable trick, and they act normally after you do it.



None.

Oct 11 2007, 10:27 pm Fisty Post #4



:D Meh gotz ideaz.
if this doesnt work i will hate you.



None.

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