Diplo: Post Apocalypse is based around the human survivors of a currently-going alien invasion. Each player can pick from a large list of surviving forces with unique units (Texan, Russian, Argentinian, Chinese, etc.). Each unit is built as a unit "type" (marine builds gupowder, firebat builds melee, ghost builds tank, etc.). Factories give +1 mineral per second, but you can also mine minerals. In addition, you can build next to beacons, but this attracts alien ships (super powerful, too hard to fight off in early game, might remove that trigger).
Players can "upgrade" units from one to another (templar->hydra->Raynor) by "rediscovering" technology at the top bar. In addition, they can research new units and even nukes.
Human players can also play as the alien invaders, who also choose their starting location (North America, Australia, etc.) and a small base similar to the humans. They can mine, build next to beacons (nothing is finalized), and build Assembly Plants for more minerals. The Alien units are super-powerful but also super-expensive.
I was thinking of implementing a "plague" feature because of the new diseases introduced by the aliens to the humans, and vice versa. Every unit would be set to XX% hp or X number killed every X minutes. Not sure if that's such a good idea, though.
I can't acess scmdraft to zoom out and view the world, but I took a few screenshots in-game. The triggers aren't even 10% done, but some of the basic ones are ready.
Feel free to comment, add, or yell at me.
Texan
Russian
Battle
I'll add complete unit, structure, and tech lists later on.
Win by luck, lose by skill.