I want the players to be random races and random locations just like a normal Free for all, so I set 3 switches to randomize and coded Command centre placement conditions in accordance.
In the beginning, all players would be moved to one location, so I fixed that by adding conditions to not move the building+4 peons if another player already has units there, and then only 2-3 players would be moved.
'Fixed this by appending "Preserve trigger" to the conditions so it has more than one loop of switch randomization to adhere to before halting, and now all players would be moved to their designated locations except 2, sometimes 3 sometimes 1.
It took me a year, but I realized I fucked up when I added 3 locations that span across the map to encapsulate the bases so I would have less tedious work to do when writing triggers, so I removed them and re-wrote the triggers as I should've, and I didn't use easy editors like SCMDraft back then so it took forever, but meh.
Sadly, the problem persisted and 6/8 players were not being moved.
Then yesterday when I opened my map and perused the triggers, I realized there was one typo (P2 instead of P3 on Player 3's triggers) so that explained why at least ONE was not being moved.
Now 7/8 are moved to their respective bases, all except Player 8, and right now I'm out of ideas.
If anyone could peruse my triggers and tell me what the hell I'm missing, that would be cool.
kthx
Greetz to Tuxedo-Templar, and MePHiStO_is_GoD, best map makers on B.net.
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Post has been edited 1 time(s), last time on May 7 2009, 3:04 am by Xpenguin17.
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