Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: A magicians strength
A magicians strength
Apr 30 2009, 5:50 pm
By: JrOSTAD  

May 4 2009, 2:51 pm NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

orc grunt should be zealot. Doesn't make sense when bowmen are larger than orcs.




May 4 2009, 3:33 pm JrOSTAD Post #22



Ya but zlots are elves, so i can't use them, also archers are bigger in my game, and stronger, grunts aren't very tough. the champians are anoying, my longbowman and knights take a long time to take them out, and the do alot of damage



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[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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