ANCIENT INFECTIONBadlands, 256x256, Zombie/Survival map
Story idea: a few years ahead, scientist found a strange body frozen in Antarctica. The body was shipped back to labs in the United States for examination. The body contained a virus that became airborne when moved in the ice chamber. The virus reached the U.S. with the scientists infected, soon the virus became widespread. Death sweeped across the country. You are a survivor, try to keep it that way.
Systems:-Ammo/Reload
DONE-Inventory/Items
DONE-Kills to Cash
DONE-Barricade/Fence jumping (complements of lil-inferno)
DONE-Breakable fence barricades
DONE-Follow/stay Comp command
DONE-Knife them bastards!
DONE-Dropship Action system
DONE-Lamps
DONE-Doors
DONE-Interactive NPC's
DONE-Footsteps
DONE-Vehicles
DONE-Run-over/Destroy Barricades:
DONE-Night/Day
DONE-Zombie AI
DONE-Grenades
DONE-In-car Grenade
DONENew idea:-Please, suggest something.
System Explanations
-Ammo/Reload: Drop a unit from your dropship to reload, it takes time and 1 clip of ammo. Ore is ammo.
-Inventory/Items: There is ammo clips, Medpacks, and Grenades. You can carry 3 of each.
-Kills to Cash: Simple, shooting things give you cash, (detects what you kill) knife gives you some as well.
-Barricade/Fence jumping: A zergling unburrows, you become invincible for a very short time. You can only use while next to jump-able objects
-Breakable fence barricades: Burrowed unit under barricades allow you to target and remove them, also so zombies can kill 'em.
-Follow/stay Comp command: Drop a unit from dropship to have a unit follow you, drop the unit again to make the unit stay at its current location.
-Knife them bastards!: Move your dropship while near zombies. 3 knife swipes kills a regular zombie.
-Dropship Action system: Your dropship controls various elements of the game, picking up items, interactions, jumping, and knifing all by moving it. Unloading units also does certain things.
-Lamp: I love lamp. Common torch system, light pylons, and put them out. Some actions automatically put out lamps.
-Doors: Nothing special, you have to toggle doors with action. Some will need to be unlocked using this system.
-Footstep: Just for the spooky effect.
-Vehicles: choose between armored transportation, or speedy transportation.
-Run over System(Vehicles): Hellz yeah run over zombie time. Similar to the knife system, action while near zombies, or barricades will kill/destroy them.
-Night/Day: Night=Blind unit, Day=Burrowed unit under your blind unit. Night and day are based on countdown clock.
-Grenades: Used by dropping a unit, kills zombies and destroys barricades around your unit.
-In-car Grenade: Speedy Vehicles cannot run-over but can use grenade inside the car.
-Zombie AI: Zombies will roam aimlessly, when a zombie comes into a large location following your unit, the zombie will attack.
Other Features: -Blinded unit
-Missions of course
-Big city terrain
-Computer Player Interaction
-Zombies *Rawr*
Testers:Lil-Inferno, UnholyUrine, Dark_Marine, Gongsunzan-WR-, Kuzain, and more to come.
Demo!:(replaced screenshots)Since the core systems are done, I made a demo map. Be warned, I didn't make it noob friendly, and the systems make it unfriendly as it is. If you have good micro it will help. If you wanted to try any system I mentioned, Download.
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Post has been edited 10 time(s), last time on May 3 2009, 11:25 pm by Zell..
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