Recently I've been browsing the map showcase forum looking for unlocked maps that I could look at to try and help me with my map making issues, but when I looked at the triggers all I saw was what looked to me like a bunch of gibberish. For example, I opened up JaBoK's demo for his game Aerius Dei. What confused me most was all the sets of triggers that included things like "switch x is set, switch x is set, switch x is set, modify death count for player x..." Everything I clicked on had some variation of switches being set/cleared/whatever and/or death counters being modified but I could never actually find a point to all that. Is doing that kind of stuff necessary if you want to have a working, bug free map? Wouldn't it be easier to just get to the point when creating trigger systems, etc? Could someone please explain this to me.
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