Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: NEW AoS Mechanics
NEW AoS Mechanics
Apr 4 2009, 7:37 am
By: Xesh  

Apr 4 2009, 7:37 am Xesh Post #1



Alright ive messed around with this for too long.

i cannot get my CPU(4) to attack my CPU(7).

they spawn because there is a building at location 1, at the same location they are spawned and are ordered to attack at the other base(this is very basic currently.)
The same happens at the other base, in theory they should come up in the middle and start the bloody battle of pushing back and forth like a good army. Well..they walk right passed eachother and THEN attack. am i doing something wrong?
I can give more information on command.
what im looking for in this thread:
the Magic answer.


EDIT!!!!
Ok, i am willing to copy over 'ideas' from another map that does this perfectly, i have downloaded a few but they are protected..can anyone help NOW? send me an angel

Post has been edited 1 time(s), last time on Apr 4 2009, 9:32 am by Xesh.



None.

Apr 4 2009, 10:24 am Biophysicist Post #2



All computers are allied by default. Don't ask why, they just are. There is a trigger action to make them unallied, run it at map start and you'll be fine.

Btw, Order is retarded. If you use Order to make units attack-move, you get a really weird effect. However, giving them a Patrol order works fine.



None.

Apr 4 2009, 11:24 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

"order to attack" in triggers = move to an area and kill everything there
"order to patrol" in triggers = patrol between 2 locations and kill everything you see

EDIT:
Since you seem to have no idea what you should use, I'll give you the answer.

Use Patrol order. The units will attack every enemy they see on their path.

Post has been edited 1 time(s), last time on Apr 4 2009, 3:29 pm by Ahli.




Apr 4 2009, 11:48 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Also don't spam the order (always preserved with hyper triggers) or the attacks will get choppy.




Apr 4 2009, 3:07 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

just osmap/unused unprotector it. Download at falkoner's website (it's in his sig).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Apr 4 2009, 8:26 pm Xesh Post #6



Ah..thanks guys. sorry if I come off as stupid or unknowledgable about this sortof thing. Perfect! ill get to work on it immediatly.



None.

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[04:35 pm]
O)FaRTy1billion[MM] -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
my server that was hosting it died
[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
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Vrael -- :wob:
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Ultraviolet -- :wob:
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Ultraviolet -- let's fucking go on a madmen rage bruh
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Vrael -- Alright fucks its time for cake and violence
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Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
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Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
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