Staredit Network > Forums > Modding Assistance > Topic: Flying Marines
Flying Marines
Mar 30 2009, 10:44 pm
By: HailFire  

Apr 4 2009, 1:26 am bajadulce Post #21



A quick flowchart of your script in first post has the initiating sequence jump to the attack block? That doesn't seem like a good idea.



None.

Apr 4 2009, 1:34 am Biophysicist Post #22



He's far from the first person to use GndAttkToIdle as the idle animation. Note that there are no attackwiths or anything in the block it jumps to. (I think the normal marine uses GndAttkToIdle as its idle animation as well.)



None.

Apr 4 2009, 1:40 am bajadulce Post #23



nevermind.. I thought it read goto groundattackInit. doh. :) my eyes my eyes...



None.

Apr 4 2009, 1:52 am HailFire Post #24



Quote from ForTheSwarm
Quote from HailFire
.lo* editing = not yet done; which .lo* file do I need to edit? There don't seem to be any relevant .lo* files in unit\protoss\, and there are only .grps in unit\thingy\

You can steal another unit's .lo? file (I don't think the marine has one) and give it to the marine.

I'd appreciate it if someone could guide me through this, as I've never tried this type of modding, and LoEdit hath minimal documentation.



None.

Apr 4 2009, 2:55 am TriggR_HappE Post #25



Well I'm not sure how to give the marine a .lo? file, but I can suggest an alternative that I think might work, but I'm not 100%. Instead of using the scout glow, you could switch to the wraith glow, which uses a .lo? file. And then you'd just open the wraith .lo? (phoenix.lol) in LoEdit and set each frame to basically (0,0), considering the marine is in the center of the grp. Maybe offset it by 1 or 2 so it's not exactly on top of the marines head if you want. This should work too with the scout glow if someone tells you how to make it use a .lo?.



None.

Apr 4 2009, 3:19 am ForTheSwarm Post #26



Quote from TriggR_HappE
Well I'm not sure how to give the marine a .lo? file, but I can suggest an alternative that I think might work, but I'm not 100%. Instead of using the scout glow, you could switch to the wraith glow, which uses a .lo? file. And then you'd just open the wraith .lo? (phoenix.lol) in LoEdit and set each frame to basically (0,0), considering the marine is in the center of the grp. Maybe offset it by 1 or 2 so it's not exactly on top of the marines head if you want. This should work too with the scout glow if someone tells you how to make it use a .lo?.

You'd still need to tell the marine to use the wraith's .lo? file I think.



None.

Apr 4 2009, 3:37 am TriggR_HappE Post #27



Quote from ForTheSwarm
Quote from TriggR_HappE
Well I'm not sure how to give the marine a .lo? file, but I can suggest an alternative that I think might work, but I'm not 100%. Instead of using the scout glow, you could switch to the wraith glow, which uses a .lo? file. And then you'd just open the wraith .lo? (phoenix.lol) in LoEdit and set each frame to basically (0,0), considering the marine is in the center of the grp. Maybe offset it by 1 or 2 so it's not exactly on top of the marines head if you want. This should work too with the scout glow if someone tells you how to make it use a .lo?.

You'd still need to tell the marine to use the wraith's .lo? file I think.

Lol apparently yes, you sure do :P So scratch my idea.
Although, the wraith glow fits on the marine pretty well as is.



None.

Apr 4 2009, 11:50 am ForTheSwarm Post #28



To give the marine a .lo? file to use:
Under "images", find the marine's entry. Under "special overlays" (or something like that), select the .lo? file you want to use for it.



None.

Apr 4 2009, 4:30 pm poiuy_qwert Post #29

PyMS and ProTRG developer

If you are going to edit/make a LO?, I suggest trying out PyLO from PyMS (link in signature). I don't have time for an indepth tutorial, but all you need to do is for every frame in the base GRP, you need a "Frame:" header and at least one offset (not sure why some have more then one offset, someone might be able to explain better). So for example if your marine had 3 frames, it would be sometime like:
Code
Frame:
   (0,0)
Frame:
   (0,0)
Frame:
   (0,0)

Then if you select the correct GRP's for previewing on the right, and put the insertion cursor (blinking vertical line) on a line with an offset, you can preview the base and overlay, and can also drag and grop the overlay to get the correct offset. If you need any more help I can give a better "tutorial" later. Good luck.




Apr 8 2009, 4:08 am HailFire Post #30



Why don't I just use the wraith's overlay, and replace the graphic with the scout's?

:hurr:

EDIT: Fixed the color (overlay was orange), should be able to fix the .lo file (the scout doesn't have one, wtf) To hell with this, I have no idea how to work PyLO.

I do have an awesome idea for weapons, however, so on to that.

Post has been edited 2 time(s), last time on Apr 8 2009, 4:32 am by HailFire.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: Roy