Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Commanding a Computer to Templar Merge
Commanding a Computer to Templar Merge
Mar 15 2009, 5:57 am
By: FlashBeer  

Mar 15 2009, 5:57 am FlashBeer Post #1



Are there anyways to command a computer to merge high templars, be it the use of AI scripts or additional units needed?

I thought it would be nice to have the stasis overlay on an Archon for effect.



None.

Mar 15 2009, 10:02 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Melee AIs will do it eventually, but there's no reliable way.




Mar 15 2009, 1:04 pm Pigy_G Post #3



Maybe if you trapped them next to eachother and gave them zero energy, whilst playing melee ai script and having a marine attack them or something.



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Mar 15 2009, 1:57 pm ForTheSwarm Post #4



Quote from FlashBeer
I thought it would be nice to have the stasis overlay on an Archon for effect.

Can't you just stasis a pre-placed archon?



None.

Mar 15 2009, 5:49 pm FlashBeer Post #5



Quote from ForTheSwarm
Can't you just stasis a pre-placed archon?

No, because the archon won't be able to attack or move freely.



None.

Mar 15 2009, 6:27 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FlashBeer
Quote from ForTheSwarm
Can't you just stasis a pre-placed archon?

No, because the archon won't be able to attack or move freely.
What do you mean? You can move or order it just like any other unit. The only thing is that (I think) preplaced units are not included in attack waves that are sent by a melee AI.




Mar 15 2009, 9:10 pm FlashBeer Post #7



I meant that the Archon is not in the 'Stasis' state, but has the Stasis graphic on it.



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Mar 15 2009, 9:25 pm Pigy_G Post #8



Why not have it a requirement for them to merge two templars to start the map?



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Mar 15 2009, 9:57 pm Kaias Post #9



Quote from FlashBeer
I meant that the Archon is not in the 'Stasis' state, but has the Stasis graphic on it.
http://www.staredit.net/topic/5646/

and a utilization of this idea:
http://www.staredit.net/topic/5693/



None.

Mar 16 2009, 4:52 am FlashBeer Post #10



Not quite what I was looking for, but I think I'll use the Dark Archon one in a different part.



None.

Mar 16 2009, 6:46 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FlashBeer
I meant that the Archon is not in the 'Stasis' state, but has the Stasis graphic on it.
This still doesn't make sense to me. Is there a glitch I don't know about?
Please explain in full what you want.




Mar 16 2009, 7:32 am FlashBeer Post #12



Quote from NudeRaider
This still doesn't make sense to me. Is there a glitch I don't know about?
Please explain in full what you want.

There is a glitch, that if you merge two high templars together, and while they are the faceless archon, you cast stasis on them. Once the effect of the stasis wears off, the archon finishes merging but still has the stasis overlay on it. The archon behaves as completely normal and overlay will stay until the archon dies. (This effect works the same way with Dark Archons)

I just wanted some way of having this effect done for me via computer/trigs/editor, without having to have to manually do it in a game.



None.

Mar 16 2009, 2:38 pm Kaias Post #13



Quote from FlashBeer
There is a glitch, that if you merge two high templars together, and while they are the faceless archon, you cast stasis on them. Once the effect of the stasis wears off, the archon finishes merging but still has the stasis overlay on it. The archon behaves as completely normal and overlay will stay until the archon dies. (This effect works the same way with Dark Archons)

I just wanted some way of having this effect done for me via computer/trigs/editor, without having to have to manually do it in a game.

I think this:
Quote from Kaias
Quote from FlashBeer
I meant that the Archon is not in the 'Stasis' state, but has the Stasis graphic on it.
http://www.staredit.net/topic/5646/

and a utilization of this idea:
http://www.staredit.net/topic/5693/
Is the only reliable way to get the effect you need since you can't force computers to do it.

And then for the stasis:
http://www.staredit.net/?p=tutorials&tut=84



None.

Mar 16 2009, 6:24 pm FlashBeer Post #14



That way wouldn't work because the faceless archon is just a normal archon without a face, and cannot attack. I would need the archon able to attack, or else it wouldn't work in my map. I just need an two high templars while they are merging.



None.

Mar 16 2009, 10:20 pm FooFighters Post #15



i dont know the idea of how to merge archons with AI, but i do know what he is talking about...
Frozen Archons...
I'll show an image when i get it done in SC...

Edit: Here it is


Post has been edited 3 time(s), last time on Mar 17 2009, 12:02 am by FooFighters.



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