Staredit Network > Forums > SC1 Map Production > Topic: Team-Defense
Team-Defense
Mar 14 2009, 3:22 am
By: Zero Ame  

Mar 14 2009, 3:22 am Zero Ame Post #1



:)




If Teamed units will be attacked by all players
Single, each player recieves their own waves.

Also, to make it so each player doesnt attack units when on other side.

Units in players 1,3,5's area will be owned by comp 7 and units in players 2,4,6's will be owned by comp 8

Comp 7 will be allied to 2,4,6
Comp 8 will be allied to 1,3,5

Post has been edited 3 time(s), last time on Mar 14 2009, 3:37 am by Zero Ame.



None.

Mar 14 2009, 4:52 am Pigy_G Post #2



First of all, in these types of defence players generally receive less kills depending on their spot. For instance red will most likely get 0 kills after you pass a certain point, and at the start brown will probably have 0 aswell. For the Drone, just so you know. 9999 is not the maximum HP, you can set units HP to at least 10 million I beleive. If not more. Thirdly. Bunkers with random units has been done so many times I couldn't count it on the number of characters in this post. Which is a lot. Try mixing it up. Maybe you also get a random 'Turret' unit, if your bunkers are removed after so they shoot but are stacked, you have a different unit of players choice placed atop the spot. Or a randomized air unit is placed above. Something to make it more original. So far i see not a single thing original about this map, which is certain failure.



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