I hope you guys haven't forgotten about v1.5... Even though moose has been doing some good work on the old.
Sorry for not being on staredit for a while, but i felt that I shouldn't say much until I have gotten some work done and some ideas formulated.
Since the "reception" of the beta was bad, I won't be releasing any map versions until the final, satisfactory version is done ^.^...
What I will, however, have a changes and ideas dump right now! So hold on to your noses!!
CHANGES SO FARGreen = changes to stayYellow = changes to debate- Increased Cost of Mana and Time of Academy and Supply Depot (for Engineer)
- Decreased cost of armored refinery (35 minerals instead of 40)...
- Paralyzing spells will destroy Mounted Guns
- Fixed unclickable tanks/bunker during day.
- Lurker's L2 (Burrow Drive) do not have the spell effects anymore (makes it stealthier during night)
- Lurker's L3 (Tremble Earth) does not affect heroes anywhere. It now has an AoE exactly the same as the Void from Psion (which is quite big.. 16x16?? i forgot)
- Lurker's L1 (SandTrap) Stuns for 4.5 seconds. However, it is unable to stunlock unless traps are placed properly... Meaning that stunned foes will not be stunned again from the same spell for about 5.5 seconds (leaving 1 second to run away).
- Assault can now spawn 3 ghosts, but canNOT cloak.
- Nuke costs 80gas. Same build time.- Decreased Engineer HP to 4500hp
- Decreased Assault HP to 4000... It's damage is now 11+3 (Major subject of change!)
- Followed Moose's idea and switched L1 with L2. (as Disruption web + marine = rape)
- L1 is changed to "Sensor Grenade". If the scourge is over any foes for one second, it will detonate. The fuse is the same (meaning it's longer than M4)...
- L1's effect is also changed. It will create 4 wraiths (30+4 damage) that attacks once. It will still kill all ground spawns, but will only stun for 2 seconds.
- Mech's L2 and L4 (wraiths) is now 30+4 damage.
- Mech's L4 spawns 8 x 3 wraiths (instead of 12 x 3 wraiths)IDEAS THAT MAY BE IMPLEMENTEDAll of these are up for debate..
- Increase explosion size of Assault's L3 Carpet Bomber. (it's really hard to stun people currently o.O)
- Switch Lurker's L1 and L2. Make Sandtrap spawn 1 or 2 infested terrans AND stun for 4.5 secs.
- Increase Volt's Shields a bit, as it's L2 sucks heroes in per 3 DC's rather than every trigger now.
- Decrease Volt's L3 mana drain.... Make it drain less mana.
- Make Medic's L4 not heal allies to full HP. Instead, Maybe in increments of 20%. If the person's health level is between 20-40, they heal to 40%. if 40-60, 60%, and etc... or maybe increments of 25%'s.
- Maybe change Lurker's L4 to something else.. Maybe remove the creation of Rock Creatures, as they really don't do anything.
- Maybe change cloak to cost 200? It'd give DM, Medic, and Phantom more of an edge.
- Implement new terrain
- Most importantly, Make spawns spawn one higher level spawn per 6 spawns (lol so many "spawns"). So for example, every 6 broodlings, there'd be 1 marine. If u up the spawn number by 1 (+3) .. no extra marine.. if u up it again (now you got +6 from original), you'll spawn 2 marine. Each Higher level spawn will be the 2 levels above it. Zealot spawns will have dragoon, while hydra spawns will have goliaths.plz leave comments/suggestions
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Post has been edited 4 time(s), last time on Mar 5 2009, 10:22 pm by UnholyUrine.
None.