Sorry, it seems the way I put it was slightly confusing. lol
What I really want is that if you kill for instance a zergling or a marine or any other men unit, you get 1 point. If however you kill a broodling or a spider mine, you get no points at all since I don't want them to be counted as units (they're extremely weak in my map).
I've taken a look at all the methods, but unfortunately, I don't think any of them meet the specific critera I need for my map.
The first method doesn't detect killing of multiple units at the same time, therefore I only get 1 point, whether I killed 1 or 10 units.
The second doesn't work for the same reason. I could simply say that if the player kill score is >= 50, he receives 1 point and less than that he receives nothing. But then again I can't tell if 50 points is a zergling or two broodlings killed at the same time.
I think all other methods have some flaw, either they're not accurate about what's happening or they can't detect more than one unit being killed at the same time.
The only method that i know that works flawlessly, is the individual trigger for each kill. But that strays from perfection and can boost my map size which is baaaad. I don't know how many broodlings a player will kill, which forces me to set a high value like 2000 or 3000. Even with such values, it's still unfair because if a player somehow manages to breach through this limit, he'd get points for killing broodlings, which i dont want. I feel like that's hiding the problem, rather than solving it. >_<
Earlier, I also came with a perfect detection trigger which is able to track exactly how many men the player has killed (even if it's multiple units at same time), all with excluding the nasty broodlings from 'men'. The only problem with this method is that it doesnt work very well if there are two players attacking the same player, which I assume will happen very rarely my map. If it comes to worst, I will go back to this method, though I'd really like to find another way to settle this, one that is flawless.
It would be really nice if we had a specific kill counter for each unit which we could modify like the death counter. ;_;
None.