Staredit Network > Forums > Games > Topic: Everlasting Odyssey
Everlasting Odyssey
Feb 5 2009, 1:14 am
By: DevilOfDuce  

Feb 5 2009, 1:14 am DevilOfDuce Post #1



hey everyone, havent been on staredit for a while, used to be a regular about a year ago, anyways i just wanted to get some people informed about what ive been working on for a long time.. anyways here it is:


Everlasting Odyssey

Everlasting Odyssey is a TXT-RPG I worked on from september to november and stopped for a while, I recently started working on it again and would like to get some feedback and spread the word around while it's being developed.

Features That WILL Be Implemented In The Game When First Release Comes Out

- Patcher (This is why it is called "Everlasting", as updates to game content are made, your game client will be updated upon starting your game
- Freelance Class System (You do not develop as a simple character class, instead you develop your character in a more dynamic way through doing quests, skill path, etc)
- Dynamic Story Advancement (The story progress's depending on your actions)
- MASS AMOUNTS of content both story, sidequests, content, and easter-eggs
- Unique Item System (Rare Items will can be leveled up to 10, these RARE items allow the user to use certain skills or gain special abilities)

- MORE FEATURES, Just have to wait for the release

---------------------------------------

I will add more information later, You can find the development website here: Development Website


GAME DEMO: You can download a small demo here: http://files.filefront.com/Everlasting+Odyssey+Demoexe/;12178387;/fileinfo.html]Small Demo Here



If you get any problems with installing the demo please post here or on the
site posted above



None.

Feb 11 2009, 9:54 am Moogle Post #2

Predator of Bed Chambers

The game seemed alright, I couldn't speak to the cult strangely enough.

I still did pretty good got to level 8 and was just running around hunting and talking to people in town.

Fingers get sore or tired after a-bit just typing same things over and over like " attack, attack, attack 1, attack 2 " kinda thing.

Still game seems enjoyable and fun so keep up the good work.

Can't wait for some of the new features to be added to make it more enjoyable as well.



If all else fails, crowbar the fucker

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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
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Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
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NudeRaider -- curiosity kills the cat!
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Sylph-Of-Space -- No complaints here, i'm just curious!
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