Starcraft and Brood War Patch Information
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- patch 1.16.1
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Feature Changes
- In-game Speed Options menu now has a "Enable
CPU Throttling" checkbox.
Enabling this option will allow StarCraft to consume fewer CPU cycles. By
default this option is off.
Bug Fixes
- Fixed an issue with the reply feature where any character followed by a "r "
was being treated as a reply.
- Removed an unnecessary delay when processing palette cycling updates.
- Lessened the imposed delay in the
CPU Throttling feature.
I for one will keep CPU usage low still. It seems Blizzard does listen if the cry is loud enough, and in Korean.
Post has been edited 1 time(s), last time on Jan 23 2009, 8:31 pm by Mini Moose 2707. Reason: Wiki'd CPU Throttling so people stop asking.
I made a topic:
http://www.staredit.net/topic/5982/unread/#specialwhat is the cpu throttling??
Please report errors in the Staredit.Network forum.
A small change like this wouldn't realign the EUDs would it? lol
None.
So did I? Learn2PostAsNews
So did I? Learn2PostAsNews
well... I didn't wanted to make it as news because I also had a question.
Please report errors in the Staredit.Network forum.
Enjoy the hack free few hours you have before Zyn wakes up and tears this patch a new one.
Have the offsets changed?
I just checked and it seems like they have.
Post has been edited 1 time(s), last time on Jan 21 2009, 7:54 pm by Barack Obama.
None.
New patch: In other words, fuck you DoA!
I'd assume that offsets would have changed, that CPU throttling thing would probably be a pretty big change to the source.
Post has been edited 1 time(s), last time on Jan 21 2009, 8:10 pm by TassadarZeratul. Reason: Btw Blizz, stop teh hate towards DoA plz
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
mouse position detection still works.
And finally, my Starcraft runs better on Vista than with 1.15.2... no more lags while scrolling over simple terrain
CPU throttling already existed, you can just toggle it now.
SDE, BWAPI owner, hacker.
Disabling it improves performance here.
God, I thought something was wrong with my internet, since there was a delay in the chatroom/join screen, and nobody else seemed to notice. Best patch ever.
Quote from name:Barack Obama
Have the offsets changed?
I just checked and it seems like they have.
units pointers are in the same place.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Quote from name:TassadarZeratul
New patch: In other words, fuck you DoA!
I'd assume that offsets would have changed, that CPU throttling thing would probably be a pretty big change to the source.
It's not a big deal, I don't think DoA has started on that stuff yet.
None.
You would think that Blizzard would put a bit more bang in this patch because of all the not so patient people waiting for Starcraft 2. Maybe a new unit... fat chance
None.
What concretely do the throttling thing?
None.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
throttling feature:
Starcraft uses some waits in the cpu (=time that Starcraft "sleeps").
for faster computers:
-enabled = it lags
-disabled = no lags
for slow computers:
-enabled = starcraft may lag more, but you are able to run other programs in the background, maybe sc lags less and is more stable (I don't know that)
-disabled = more or less same performance like in 1.15
correct me please, if I'm wrong. I just wrote what I know or think to know ;P.
What concretely do the throttling thing?
Nice grammar...Anyways, I believe it is a switch for having delays between info being processed and it being shown...when it's off, the game is smooth because there isn't any delay...when it's on, the game looks choppier because the info is being basically sat on for a brief period [think milliseconds]
Example:ON: a marine shoots another marine, killing the second. The first marine may shoot, and then there's a short delay, then the sprite, sound, unit's HP drop, and marine death occurs
OFF: same scenario, except between the shot of the first marine and the death of the second is only noticeable in very, very slow/laggy gameplay, such as is you're slowing down the time in single player or your computer sucks balls over B.net
God, I thought something was wrong with my internet, since there was a delay in the chatroom/join screen, and nobody else seemed to notice. Best patch ever.
Quote from name:Barack Obama
Have the offsets changed?
I just checked and it seems like they have.
units pointers are in the same place.
Yea, the EUDs I checked that use those still work. Selection detection doesn't work.
Actually I don't think the unit pointers are in the same place, because other EUDs that should work if the unit pointers haven't changed are not working. And the HP detection I've used is working ingame, but I can't find the HP value in artmoney
Post has been edited 2 time(s), last time on Jan 22 2009, 1:31 am by Barack Obama.
None.
Yay, no more lobby lag. Also, EUDs relating to screen detection are still the same.
None.
Actually nvm, I get it. If it is disabled SC will take up a whole processor and no other program will be able to use it. If it is enabled it may lag on old comps but on new ones it'll use like 15% of the processor time and the rest is available for the rest of programs.
?????