for a map, im trying to make the screen center on a location in the center of the map
my trigger is
Players
-Player 1
Conditions
-Player 1 brings 1 Terran Civilian to "Location X"
Actions
-Create 1 Terran Marine at "Location Y" for Player 1
-Center view on "Location Z" for Current Player
-Minimap Ping at "Location Z" for Current Player
-Move all Terran Civilian owned by Player 1 to "Location W"
-Perserve Trigger
and its not center viewing or doing the minimap ping.
it does everything else fine
any thoughts to why this is goin on?
None.
u are sure that p1 brings a civ there?
attach map would be cool.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
and its not center viewing or doing the minimap ping.
it does everything else fine
any thoughts to why this is goin on?
And you're sure it does move the Civilian from Y to W? Because otherwise I'd say you tested single player and ran into a
wait block. In single player the "Center view" action acts as a wait.
yeah you were right, i was testing it in single player and it wasnt doing any thing. it works on multiplayer
however on single player, somthing else wouldnt work. i have a little place to buy units with a civilian, and when i stepped on the beacon at the location, it bought it the first time, but any subsquent times the trigger wouldnt work and i checked a hundred times to see if there was a preserve trigger there. but when i tested it on multiplayer, it worked perfectly fine.
is that a common problem or somthing? cause now that means i can't play my map on single player
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You need to give more information about the actions and conditions. Right now I can't think of another difference between multiplayer and single player. I know there are a few more, but can't remember anything relevant right now.
Condition
-Brings Terran Civilian to "Location X"
-Current player accumulates at least 10 minerals
Action
-Modify resources for current player: Subtract 10 minerals
-Create 1 Terran Marine at "Location Y"
-Center view for current player at "Location Y"
-Show Minimap ping for current player at "Location Y"
-Move Terran Civilian to "Location Z"
-Preserve Trigger
X = where u take civilian to buy
Y = where the purchased units spawn
Z = civilians orginal location
that is exactly what my trigger is
on single player it only worked once and the ping and center view didnt do anything.
if it makes a difference, i am using hyper triggers
although, i made a quick test map, and it all works on this map fine in single player
Attachments:
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
erm I already answered that:
and its not center viewing or doing the minimap ping.
it does everything else fine
any thoughts to why this is goin on?
And you're sure it does move the Civilian from Y to W? Because otherwise I'd say you tested single player and ran into a
wait block. In single player the "Center view" action acts as a wait.