Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: center view not working?
center view not working?
Jan 4 2009, 9:20 pm
By: Toothfariy  

Jan 4 2009, 9:20 pm Toothfariy Post #1



for a map, im trying to make the screen center on a location in the center of the map

my trigger is

Players
-Player 1
Conditions
-Player 1 brings 1 Terran Civilian to "Location X"
Actions
-Create 1 Terran Marine at "Location Y" for Player 1
-Center view on "Location Z" for Current Player
-Minimap Ping at "Location Z" for Current Player
-Move all Terran Civilian owned by Player 1 to "Location W"
-Perserve Trigger

and its not center viewing or doing the minimap ping.
it does everything else fine

any thoughts to why this is goin on?



None.

Jan 4 2009, 9:21 pm Devourer Post #2

Hello

u are sure that p1 brings a civ there?
attach map would be cool.



Please report errors in the Staredit.Network forum.

Jan 4 2009, 9:30 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Toothfariy
and its not center viewing or doing the minimap ping.
it does everything else fine

any thoughts to why this is goin on?
And you're sure it does move the Civilian from Y to W? Because otherwise I'd say you tested single player and ran into a wait block. In single player the "Center view" action acts as a wait.




Jan 4 2009, 9:47 pm Toothfariy Post #4



yeah you were right, i was testing it in single player and it wasnt doing any thing. it works on multiplayer

however on single player, somthing else wouldnt work. i have a little place to buy units with a civilian, and when i stepped on the beacon at the location, it bought it the first time, but any subsquent times the trigger wouldnt work and i checked a hundred times to see if there was a preserve trigger there. but when i tested it on multiplayer, it worked perfectly fine.

is that a common problem or somthing? cause now that means i can't play my map on single player



None.

Jan 4 2009, 9:55 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You need to give more information about the actions and conditions. Right now I can't think of another difference between multiplayer and single player. I know there are a few more, but can't remember anything relevant right now.




Jan 4 2009, 10:09 pm Toothfariy Post #6



Condition
-Brings Terran Civilian to "Location X"
-Current player accumulates at least 10 minerals
Action
-Modify resources for current player: Subtract 10 minerals
-Create 1 Terran Marine at "Location Y"
-Center view for current player at "Location Y"
-Show Minimap ping for current player at "Location Y"
-Move Terran Civilian to "Location Z"
-Preserve Trigger

X = where u take civilian to buy
Y = where the purchased units spawn
Z = civilians orginal location

that is exactly what my trigger is

on single player it only worked once and the ping and center view didnt do anything.
if it makes a difference, i am using hyper triggers

although, i made a quick test map, and it all works on this map fine in single player

Attachments:
Center View.scx
Hits: 0 Size: 51.44kb



None.

Jan 4 2009, 10:42 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

erm I already answered that:
Quote from name:
Quote from Toothfariy
and its not center viewing or doing the minimap ping.
it does everything else fine

any thoughts to why this is goin on?
And you're sure it does move the Civilian from Y to W? Because otherwise I'd say you tested single player and ran into a wait block. In single player the "Center view" action acts as a wait.





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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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